My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Lumberjack
Zap
Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Wizard Goblin Barrel Skeleton Army Lumberjack
The Log
Firecracker Elite Barbarians Goblin Barrel Skeleton Army Lumberjack
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Elite Barbarians Wizard Goblin Barrel Skeleton Army Lumberjack
Fireball
Firecracker Elite Barbarians Wizard Goblin Barrel Skeleton Army Lumberjack
Poison
Firecracker Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Skeleton Army Lumberjack Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Goblin Barrel Skeleton Army

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Goblin Barrel Lumberjack Mega Knight
Firecracker
Elite Barbarians Goblin Barrel Lumberjack Mega Knight
Elite Barbarians
Arrows Firecracker Wizard Lumberjack Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Goblin Barrel
Arrows Firecracker Skeleton Army Lumberjack Mega Knight
Skeleton Army
Goblin Barrel
Lumberjack
Arrows Firecracker Elite Barbarians Wizard Goblin Barrel Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Wizard Goblin Barrel Lumberjack

Defense Synergies 1 10

Arrows
Mega Knight Lumberjack
Firecracker
Skeleton Army Lumberjack Mega Knight
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Wizard Lumberjack
Lumberjack
Arrows Firecracker Wizard Skeleton Army
Mega Knight
Arrows Firecracker Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians Skeleton Army Lumberjack Firecracker Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Lumberjack Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Skeleton Army Lumberjack Mega Knight
Arrows Skeleton Army Firecracker Lumberjack Mega Knight
Arrows Firecracker Wizard
Arrows Mega Knight
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Firecracker Lumberjack Mega Knight
Skeleton Army Arrows Firecracker Wizard Lumberjack Mega Knight
Arrows Firecracker Wizard
Skeleton Army Lumberjack Mega Knight Elite Barbarians Wizard
Wizard Skeleton Army Mega Knight Arrows Firecracker Lumberjack
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army Elite Barbarians Lumberjack Mega Knight
Wizard Mega Knight Arrows Firecracker Elite Barbarians Skeleton Army Lumberjack
Arrows Mega Knight Firecracker Elite Barbarians Wizard Skeleton Army Lumberjack
Arrows Wizard Firecracker Lumberjack Mega Knight
Elite Barbarians Lumberjack
Wizard Skeleton Army Mega Knight Arrows Firecracker Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Elite Barbarians
Arrows Firecracker Elite Barbarians Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians
Skeleton Army Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Arrows Firecracker Wizard
Skeleton Army Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Skeleton Army Lumberjack
Mega Knight Firecracker Elite Barbarians Skeleton Army
Skeleton Army
Mega Knight Elite Barbarians Lumberjack
Skeleton Army Mega Knight Arrows Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Wizard Lumberjack
Wizard Firecracker Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Firecracker Lumberjack
Arrows Mega Knight Firecracker Elite Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Elite Barbarians Lumberjack
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Skeleton Army
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Lumberjack Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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