My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Inferno Dragon Ram Rider
Zap
Goblin Gang Dart Goblin Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Dart Goblin
The Log
Goblin Gang Dart Goblin Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Inferno Dragon Ram Rider
Fireball
Goblin Gang Dart Goblin Inferno Dragon Ram Rider
Poison
Goblin Gang Dart Goblin
Lightning
Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Electro Giant Inferno Dragon Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Dart Goblin Inferno Dragon Ram Rider Goblin Machine Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Gang Dart Goblin

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider
Goblin Gang
Dart Goblin
Dart Goblin
Goblin Gang Ram Rider
Rage
Goblin Machine
Electro Giant
Inferno Dragon
Inferno Dragon
Electro Giant
Ram Rider
Arrows Dart Goblin Goblin Machine
Goblin Machine
Rage Ram Rider

Defense Synergies 0 5

Arrows
Goblin Gang
Dart Goblin Inferno Dragon
Dart Goblin
Goblin Gang Inferno Dragon Ram Rider
Rage
Electro Giant
Inferno Dragon
Inferno Dragon
Goblin Gang Dart Goblin Electro Giant
Ram Rider
Dart Goblin
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Ram Rider
Inferno Dragon Goblin Gang Dart Goblin Ram Rider
Goblin Gang Ram Rider Dart Goblin Inferno Dragon
Inferno Dragon Goblin Gang Dart Goblin Ram Rider
Arrows
Arrows Goblin Gang Dart Goblin
Dart Goblin Inferno Dragon Ram Rider Arrows Goblin Gang
Arrows Dart Goblin Electro Giant Ram Rider
Inferno Dragon Goblin Gang
Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Arrows Electro Giant Ram Rider
Arrows Inferno Dragon Goblin Gang Dart Goblin Ram Rider
Goblin Gang Ram Rider
Arrows Goblin Gang Dart Goblin
Inferno Dragon Goblin Gang Ram Rider
Goblin Gang Electro Giant Inferno Dragon Ram Rider
Arrows Goblin Gang
Arrows Goblin Gang Dart Goblin Ram Rider
Arrows Dart Goblin Inferno Dragon Ram Rider
Dart Goblin Inferno Dragon Ram Rider
Goblin Gang Arrows Dart Goblin Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Giant
Arrows Goblin Gang Inferno Dragon
Goblin Gang Ram Rider
Goblin Gang Ram Rider
Goblin Gang Inferno Dragon Ram Rider
Arrows Electro Giant Goblin Gang Dart Goblin Ram Rider
Goblin Gang Dart Goblin Ram Rider
Inferno Dragon
Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin
Arrows Electro Giant
Goblin Gang Ram Rider
Dart Goblin Electro Giant
Goblin Gang Electro Giant Dart Goblin Inferno Dragon
Arrows Dart Goblin Electro Giant Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Electro Giant Dart Goblin Ram Rider Goblin Machine
Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Goblin Gang
Arrows Dart Goblin Ram Rider Goblin Machine
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Goblin Machine
Arrows Dart Goblin Electro Giant Goblin Machine
Arrows
Arrows
Arrows Electro Giant Goblin Machine
Inferno Dragon
Arrows Dart Goblin Ram Rider
Arrows Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin Electro Giant
Dart Goblin Electro Giant
Arrows Dart Goblin
Arrows
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows Electro Giant
Dart Goblin
Electro Giant Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Electro Giant
Inferno Dragon
Dart Goblin

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