My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Baby Dragon Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Baby Dragon Witch
Fireball
Goblin Gang Wizard Baby Dragon Witch
Poison
Goblin Gang Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Valkyrie Baby Dragon Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant
Goblin Gang
Valkyrie Giant Baby Dragon
Fireball
Arrows Giant Baby Dragon
Valkyrie
Goblin Gang Giant Wizard Baby Dragon Witch
Giant
Arrows Goblin Gang Fireball Valkyrie Wizard Baby Dragon Witch
Wizard
Valkyrie Giant
Baby Dragon
Goblin Gang Fireball Valkyrie Giant Witch
Witch
Valkyrie Giant Baby Dragon

Defense Synergies 0 8

Arrows
Fireball Valkyrie
Goblin Gang
Valkyrie
Fireball
Arrows Valkyrie
Valkyrie
Arrows Goblin Gang Fireball Wizard Baby Dragon Witch
Giant
Wizard
Valkyrie
Baby Dragon
Valkyrie Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Goblin Gang Valkyrie Witch
Goblin Gang Witch Valkyrie
Witch Goblin Gang Valkyrie
Arrows Fireball Valkyrie
Arrows Goblin Gang Fireball Valkyrie Baby Dragon
Arrows Goblin Gang Fireball Wizard Baby Dragon Witch
Arrows Fireball Valkyrie Baby Dragon
Witch Goblin Gang
Goblin Gang Valkyrie
Goblin Gang Valkyrie Witch Arrows Fireball Wizard Baby Dragon
Arrows Goblin Gang Fireball Wizard Baby Dragon Witch
Goblin Gang Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Arrows Goblin Gang Baby Dragon Witch
Goblin Gang
Goblin Gang Fireball
Wizard Arrows Goblin Gang Fireball Valkyrie Witch
Arrows Fireball Valkyrie Goblin Gang Wizard Baby Dragon Witch
Arrows Valkyrie Wizard Baby Dragon Witch Fireball
Goblin Gang Valkyrie Wizard Arrows Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch
Fireball Arrows Goblin Gang Valkyrie Wizard Baby Dragon
Goblin Gang Valkyrie Witch
Goblin Gang Valkyrie Fireball
Goblin Gang Valkyrie Witch
Arrows Fireball Wizard Goblin Gang Baby Dragon Witch
Goblin Gang Fireball Valkyrie Witch
Valkyrie
Fireball Valkyrie Baby Dragon Witch
Witch Goblin Gang
Valkyrie Witch
Arrows Fireball Valkyrie
Goblin Gang Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Baby Dragon Witch
Goblin Gang Witch Fireball Valkyrie Baby Dragon
Arrows Valkyrie Fireball Wizard Baby Dragon Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie Baby Dragon
Arrows Fireball Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Wizard
Goblin Gang Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Wizard Baby Dragon Witch
Arrows Fireball Wizard Baby Dragon
Arrows Fireball
Arrows Fireball Wizard Baby Dragon
Arrows Fireball Valkyrie Wizard Baby Dragon Witch
Fireball Baby Dragon
Arrows Fireball Wizard
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Wizard Baby Dragon Witch
Witch
Arrows Fireball Wizard Baby Dragon Witch
Fireball Arrows Wizard Baby Dragon Witch
Fireball Arrows Baby Dragon
Arrows Fireball Wizard Baby Dragon Witch
Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Goblin Gang Fireball Witch
Fireball Arrows Wizard Baby Dragon Witch
Arrows Fireball
Fireball Goblin Gang Valkyrie Wizard Baby Dragon
Arrows Fireball Wizard Baby Dragon
Arrows Fireball
Goblin Gang Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
Fireball Wizard

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