My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Goblin Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Firecracker Dart Goblin Goblin Giant
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Goblin Cage Electro Wizard
The Log
Goblin Gang Firecracker Dart Goblin Goblin Cage
Earthquake
Goblin Gang Firecracker Goblin Cage
Arrows
Goblin Gang Firecracker Dart Goblin
Royal Delivery
Goblin Gang Firecracker Dart Goblin Goblin Cage Electro Wizard
Fireball
Goblin Gang Firecracker Dart Goblin Goblin Cage Electro Wizard
Poison
Goblin Gang Firecracker Dart Goblin Goblin Cage Electro Wizard
Lightning
Goblin Cage Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Dart Goblin Goblin Cage Electro Wizard Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Dart Goblin

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant Mega Knight
Goblin Gang
Firecracker Dart Goblin Goblin Cage Goblin Giant
Firecracker
Goblin Gang Dart Goblin Goblin Cage Goblin Giant Mega Knight
Dart Goblin
Goblin Gang Firecracker Goblin Cage Goblin Giant Mega Knight
Goblin Cage
Goblin Gang Firecracker Dart Goblin
Goblin Giant
Arrows Goblin Gang Firecracker Dart Goblin Electro Wizard
Electro Wizard
Goblin Giant Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard

Defense Synergies 1 15

Arrows
Mega Knight
Goblin Gang
Firecracker Dart Goblin Goblin Cage Electro Wizard
Firecracker
Goblin Gang Dart Goblin Goblin Cage Electro Wizard Mega Knight
Dart Goblin
Goblin Gang Firecracker Goblin Cage Goblin Giant Electro Wizard Mega Knight
Goblin Cage
Goblin Gang Firecracker Dart Goblin Electro Wizard
Goblin Giant
Dart Goblin Electro Wizard
Electro Wizard
Goblin Gang Firecracker Dart Goblin Goblin Cage Goblin Giant Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Goblin Cage Goblin Giant Electro Wizard
Goblin Gang Firecracker Dart Goblin Goblin Cage Electro Wizard Mega Knight
Goblin Gang Goblin Cage Mega Knight Dart Goblin Electro Wizard
Goblin Cage Goblin Gang Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Goblin Cage Mega Knight
Arrows Goblin Gang Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Arrows Goblin Gang Firecracker Goblin Cage
Arrows Dart Goblin Goblin Cage Goblin Giant Electro Wizard Mega Knight
Goblin Gang Goblin Cage
Goblin Gang Firecracker Dart Goblin Electro Wizard Mega Knight
Goblin Gang Dart Goblin Electro Wizard Arrows Firecracker Goblin Giant Mega Knight
Arrows Goblin Gang Firecracker Dart Goblin Electro Wizard
Goblin Cage Mega Knight Goblin Gang Electro Wizard
Mega Knight Arrows Goblin Gang Firecracker Dart Goblin Goblin Cage Electro Wizard
Goblin Gang Goblin Cage Electro Wizard Mega Knight
Goblin Gang Goblin Cage Electro Wizard Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Goblin Cage Electro Wizard
Arrows Goblin Cage Mega Knight Goblin Gang Firecracker Dart Goblin Electro Wizard
Arrows Goblin Cage Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Goblin Cage Electro Wizard
Goblin Gang Mega Knight Arrows Firecracker Dart Goblin Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblin Cage Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Goblin Cage Goblin Giant Electro Wizard
Goblin Gang Mega Knight Goblin Cage Goblin Giant Electro Wizard
Goblin Gang Goblin Cage Goblin Giant Mega Knight
Arrows Firecracker Goblin Gang Dart Goblin Goblin Giant Electro Wizard
Goblin Gang Dart Goblin Goblin Cage Goblin Giant Electro Wizard
Mega Knight Goblin Cage Goblin Giant
Goblin Cage Electro Wizard Mega Knight Firecracker
Goblin Gang Dart Goblin Goblin Cage Goblin Giant
Mega Knight Dart Goblin Goblin Cage
Mega Knight Arrows Goblin Cage Goblin Giant Electro Wizard
Mega Knight Goblin Gang Goblin Cage Goblin Giant
Firecracker Dart Goblin Goblin Cage Mega Knight
Goblin Gang Electro Wizard Firecracker Dart Goblin Goblin Cage Goblin Giant
Arrows Mega Knight Firecracker Dart Goblin Goblin Cage Electro Wizard
Arrows Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Wizard
Arrows Dart Goblin Goblin Giant
Arrows Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Goblin Giant
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Goblin Gang Electro Wizard
Firecracker Arrows Dart Goblin Electro Wizard
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Arrows Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Electro Wizard
Arrows Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Goblin Gang Dart Goblin
Arrows Firecracker Dart Goblin Electro Wizard
Arrows
Goblin Gang Firecracker Dart Goblin Electro Wizard Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Goblin Gang Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Goblin Giant Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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