My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Balloon
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Skeleton Army Balloon
Zap
Goblin Gang Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Skeleton Army
The Log
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Hog Rider Wizard Goblin Barrel Skeleton Army Balloon
Fireball
Goblin Gang Hog Rider Wizard Goblin Barrel Skeleton Army Balloon
Poison
Goblin Gang Wizard Skeleton Army Balloon
Lightning
Wizard Balloon
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Skeleton Army Hog Rider Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Goblin Barrel Mega Knight
Goblin Gang
Hog Rider Goblin Barrel Balloon
Hog Rider
Arrows Goblin Gang Wizard Goblin Barrel Balloon Mega Knight
Wizard
Hog Rider Balloon Mega Knight
Goblin Barrel
Goblin Gang Arrows Hog Rider Skeleton Army Balloon Mega Knight
Skeleton Army
Goblin Barrel
Balloon
Arrows Goblin Gang Hog Rider Wizard Goblin Barrel Mega Knight
Mega Knight
Arrows Hog Rider Wizard Goblin Barrel Balloon

Defense Synergies 1 3

Arrows
Mega Knight
Goblin Gang
Skeleton Army
Hog Rider
Wizard
Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Goblin Gang Wizard
Balloon
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight
Skeleton Army Goblin Gang Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Mega Knight
Arrows Goblin Gang Wizard
Arrows Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Arrows Wizard Mega Knight
Arrows Goblin Gang Wizard
Skeleton Army Mega Knight Goblin Gang Wizard
Wizard Skeleton Army Mega Knight Arrows Goblin Gang
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Wizard Mega Knight Arrows Goblin Gang Skeleton Army
Arrows Mega Knight Goblin Gang Wizard Skeleton Army
Arrows Wizard Mega Knight
Goblin Gang Wizard Skeleton Army Mega Knight Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight
Arrows Goblin Gang Wizard Mega Knight
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mega Knight
Arrows Wizard Goblin Gang
Goblin Gang Skeleton Army
Mega Knight Skeleton Army
Mega Knight Skeleton Army
Goblin Gang Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Goblin Gang Wizard
Wizard Skeleton Army Mega Knight
Goblin Gang Skeleton Army
Arrows Mega Knight Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Goblin Gang Skeleton Army
Arrows Wizard
Arrows
Goblin Gang Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Goblin Gang
Mega Knight
Wizard Mega Knight

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