My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Miner
Giant Snowball
Goblin Gang Battle Ram Witch Miner
Zap
Goblin Gang Battle Ram Witch
Barbarian Barrel
Goblin Gang Battle Ram Witch
The Log
Goblin Gang Battle Ram Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Battle Ram Witch P.E.K.K.A Miner Mother Witch
Fireball
Goblin Gang Battle Ram Witch Mother Witch
Poison
Goblin Gang Witch Mother Witch
Lightning
Battle Ram Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rocket P.E.K.K.A Miner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Miner Battle Ram Mother Witch Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Miner Battle Ram

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Miner Mother Witch
Goblin Gang
Miner Battle Ram P.E.K.K.A
Battle Ram
Arrows Goblin Gang Witch P.E.K.K.A Mother Witch
Rocket
Miner
Witch
Battle Ram P.E.K.K.A Miner
P.E.K.K.A
Arrows Goblin Gang Battle Ram Witch Mother Witch
Miner
Goblin Gang Arrows Rocket Witch Mother Witch
Mother Witch
Arrows Battle Ram P.E.K.K.A Miner

Defense Synergies 0 4

Arrows
P.E.K.K.A Mother Witch
Goblin Gang
P.E.K.K.A Miner
Battle Ram
Rocket
Witch
P.E.K.K.A
Arrows Goblin Gang
Miner
Goblin Gang
Mother Witch
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
P.E.K.K.A Goblin Gang Witch
Goblin Gang Rocket Witch P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Arrows Rocket P.E.K.K.A
Arrows Goblin Gang Mother Witch
Rocket Arrows Goblin Gang Witch
Rocket Arrows P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Goblin Gang Miner
Goblin Gang Witch Mother Witch Arrows
Arrows Goblin Gang Witch
P.E.K.K.A Goblin Gang Rocket Witch
Rocket Arrows Goblin Gang Witch P.E.K.K.A
P.E.K.K.A Goblin Gang
Rocket Goblin Gang P.E.K.K.A
Arrows Goblin Gang Witch P.E.K.K.A
Arrows Goblin Gang Witch
Arrows Witch Mother Witch
P.E.K.K.A
Goblin Gang Arrows Witch P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch P.E.K.K.A
Arrows Goblin Gang Rocket Miner
Goblin Gang P.E.K.K.A Rocket Witch
Goblin Gang Rocket P.E.K.K.A
P.E.K.K.A Goblin Gang Witch
Arrows Rocket Mother Witch Goblin Gang Witch
Goblin Gang Rocket P.E.K.K.A Witch
P.E.K.K.A
Rocket P.E.K.K.A Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Goblin Gang Witch
Witch
Goblin Gang Witch Rocket P.E.K.K.A
Arrows Witch P.E.K.K.A Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Miner
Rocket Arrows Miner
Arrows Rocket
Rocket Arrows
Arrows Mother Witch Rocket Witch
Arrows Witch
Arrows
Arrows Miner
Rocket Goblin Gang
Rocket Miner Arrows
Arrows Rocket
Rocket Miner
Arrows Rocket
Arrows
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows
Rocket Arrows Witch Miner Mother Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Mother Witch Witch
Witch
Arrows Miner Witch
Arrows Witch Miner
Rocket Miner Arrows
Arrows Witch Mother Witch
Rocket Witch
Arrows Rocket Miner
Rocket Arrows
P.E.K.K.A
Rocket Arrows
Goblin Gang Rocket Witch
Rocket Arrows Witch
Arrows
Miner Goblin Gang Rocket
Arrows
Rocket Arrows
P.E.K.K.A
Goblin Gang Rocket Witch
Rocket Witch
Rocket Witch Miner
P.E.K.K.A
Rocket

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