My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Goblin Barrel Skeleton Army
Giant Snowball
Goblin Gang Skeleton Barrel Barbarians Zappies Goblin Barrel Skeleton Army
Zap
Goblin Gang Skeleton Barrel Zappies Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Skeleton Barrel Barbarians Zappies Goblin Barrel Skeleton Army
The Log
Goblin Gang Skeleton Barrel Barbarians Zappies Goblin Barrel Skeleton Army
Earthquake
Goblin Gang Barbarians Zappies Goblin Barrel Skeleton Army
Arrows
Goblin Gang Skeleton Barrel Zappies Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Skeleton Barrel Barbarians Zappies Goblin Barrel Skeleton Army
Fireball
Goblin Gang Skeleton Barrel Barbarians Zappies Goblin Barrel Skeleton Army
Poison
Goblin Gang Skeleton Barrel Barbarians Zappies Skeleton Army
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Barrel Goblin Barrel Skeleton Army Zappies Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Skeleton Barrel Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Goblin Barrel Mega Knight
Goblin Gang
Goblin Barrel Skeleton Barrel
Skeleton Barrel
Goblin Barrel Arrows Goblin Gang Zappies Mega Knight
Barbarians
Zappies
Skeleton Barrel Goblin Barrel Mega Knight
Goblin Barrel
Goblin Gang Skeleton Barrel Arrows Zappies Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Arrows Skeleton Barrel Zappies Goblin Barrel

Defense Synergies 1 9

Arrows
Mega Knight Barbarians
Goblin Gang
Barbarians Zappies Skeleton Army
Skeleton Barrel
Mega Knight
Barbarians
Arrows Goblin Gang Zappies Skeleton Army
Zappies
Goblin Gang Barbarians Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Goblin Gang Barbarians Zappies
Mega Knight
Arrows Skeleton Barrel Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Zappies
Barbarians Skeleton Army Goblin Gang Zappies Mega Knight
Goblin Gang Barbarians Skeleton Army Mega Knight Zappies
Barbarians Skeleton Army Goblin Gang Zappies Mega Knight
Arrows Barbarians Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Zappies Mega Knight
Arrows Goblin Gang Zappies
Arrows Skeleton Barrel Barbarians Mega Knight
Barbarians Zappies Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Barbarians Zappies Mega Knight
Goblin Gang Barbarians Skeleton Army Arrows Zappies Mega Knight
Arrows Goblin Gang Zappies
Barbarians Skeleton Army Mega Knight Goblin Gang Zappies
Skeleton Army Mega Knight Arrows Goblin Gang Barbarians Zappies
Barbarians Skeleton Army Goblin Gang Zappies Mega Knight
Barbarians Skeleton Army Goblin Gang Zappies Mega Knight
Barbarians Mega Knight Arrows Goblin Gang Zappies Skeleton Army
Arrows Mega Knight Goblin Gang Barbarians Zappies Skeleton Army
Arrows Barbarians Zappies Mega Knight
Barbarians Zappies
Goblin Gang Skeleton Army Mega Knight Arrows Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Mega Knight Zappies
Arrows Goblin Gang Skeleton Barrel Mega Knight
Goblin Gang Barbarians Zappies Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mega Knight Barbarians Zappies
Barbarians Goblin Gang Zappies Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Barrel Zappies
Goblin Gang Skeleton Army Barbarians Zappies
Mega Knight Barbarians Zappies Skeleton Army
Mega Knight Barbarians Zappies Skeleton Army
Goblin Gang Barbarians Zappies Skeleton Army
Mega Knight Barbarians Zappies
Skeleton Army Mega Knight Arrows Barbarians
Barbarians Skeleton Army Mega Knight Goblin Gang Zappies
Barbarians Zappies Skeleton Army Mega Knight
Goblin Gang Barbarians Zappies Skeleton Army
Arrows Mega Knight Barbarians Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Barbarians
Arrows Mega Knight
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Goblin Gang
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel Barbarians
Arrows Mega Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Arrows
Skeleton Barrel Zappies
Arrows Mega Knight
Arrows Zappies
Mega Knight
Arrows
Skeleton Barrel Goblin Gang Barbarians Zappies Skeleton Army
Arrows Zappies
Arrows
Goblin Gang Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Goblin Gang Zappies
Zappies
Skeleton Barrel Mega Knight
Mega Knight

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