My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Inferno Dragon Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Inferno Dragon Ram Rider
Zap
Goblin Gang Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie P.E.K.K.A Inferno Dragon Ram Rider
Fireball
Goblin Gang Inferno Dragon Ram Rider
Poison
Goblin Gang
Lightning
Valkyrie Inferno Dragon Ram Rider Goblinstein
Rocket
Valkyrie Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Gang Valkyrie Inferno Dragon Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Goblin Gang Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider
Goblin Gang
Valkyrie P.E.K.K.A
Valkyrie
Goblin Gang P.E.K.K.A Ram Rider
Rage
P.E.K.K.A
Arrows Goblin Gang Valkyrie Ram Rider
Inferno Dragon
Ram Rider
Arrows Valkyrie P.E.K.K.A
Goblinstein

Defense Synergies 0 6

Arrows
Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A Inferno Dragon
Valkyrie
Arrows Goblin Gang P.E.K.K.A
Rage
P.E.K.K.A
Arrows Goblin Gang Valkyrie
Inferno Dragon
Goblin Gang
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Ram Rider
P.E.K.K.A Inferno Dragon Goblin Gang Valkyrie Ram Rider
Goblin Gang P.E.K.K.A Ram Rider Valkyrie Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Valkyrie Ram Rider
Arrows Valkyrie P.E.K.K.A
Arrows Goblin Gang Valkyrie
Inferno Dragon Ram Rider Arrows Goblin Gang
Arrows Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Valkyrie
Goblin Gang Valkyrie Arrows Ram Rider
Arrows Inferno Dragon Goblin Gang Ram Rider
P.E.K.K.A Goblin Gang Valkyrie Ram Rider
Valkyrie Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Inferno Dragon Ram Rider
Arrows Goblin Gang Valkyrie P.E.K.K.A
Arrows Valkyrie Goblin Gang Ram Rider
Arrows Valkyrie Inferno Dragon Ram Rider
P.E.K.K.A Inferno Dragon Ram Rider
Goblin Gang Valkyrie Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie P.E.K.K.A
Arrows Goblin Gang Valkyrie Inferno Dragon
Goblin Gang P.E.K.K.A Valkyrie Ram Rider
Goblin Gang Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A Goblin Gang Valkyrie Inferno Dragon Ram Rider
Arrows Goblin Gang Ram Rider
Goblin Gang P.E.K.K.A Valkyrie Ram Rider
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Goblin Gang Valkyrie Ram Rider
Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Inferno Dragon
Arrows Valkyrie P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Goblin Gang
Arrows Valkyrie Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Inferno Dragon
Arrows Ram Rider
Arrows Ram Rider
Arrows
Arrows
Arrows
Arrows
P.E.K.K.A
Arrows
Goblin Gang
Arrows Ram Rider
Arrows
Goblin Gang Valkyrie
Arrows
Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A Inferno Dragon

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