My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Musketeer Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Hunter Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Dart Goblin Musketeer
Zap
Goblin Gang Dart Goblin
Barbarian Barrel
Goblin Gang Elite Barbarians Dart Goblin Musketeer Hunter
The Log
Goblin Gang Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Hunter Mother Witch
Fireball
Goblin Gang Elite Barbarians Dart Goblin Musketeer Hunter Mother Witch
Poison
Goblin Gang Dart Goblin Musketeer Hunter Mother Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer Hunter Mother Witch
Rocket
Elite Barbarians Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Dart Goblin Mini P.E.K.K.A Musketeer Hunter Mother Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Dart Goblin Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Mother Witch
Goblin Gang
Dart Goblin Mini P.E.K.K.A
Elite Barbarians
Arrows Dart Goblin
Dart Goblin
Goblin Gang Elite Barbarians
Mini P.E.K.K.A
Arrows Goblin Gang Musketeer Hunter
Musketeer
Mini P.E.K.K.A
Hunter
Mini P.E.K.K.A
Mother Witch
Arrows

Defense Synergies 2 14

Arrows
Mini P.E.K.K.A Mother Witch
Goblin Gang
Musketeer Dart Goblin Mini P.E.K.K.A
Elite Barbarians
Mother Witch Dart Goblin Mini P.E.K.K.A Hunter
Dart Goblin
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Hunter Mother Witch
Mini P.E.K.K.A
Arrows Goblin Gang Elite Barbarians Dart Goblin Musketeer Hunter Mother Witch
Musketeer
Goblin Gang Dart Goblin Mini P.E.K.K.A
Hunter
Elite Barbarians Dart Goblin Mini P.E.K.K.A
Mother Witch
Elite Barbarians Arrows Dart Goblin Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer
Elite Barbarians Mini P.E.K.K.A Hunter Goblin Gang Dart Goblin Musketeer
Goblin Gang Mini P.E.K.K.A Hunter Elite Barbarians Dart Goblin Musketeer
Elite Barbarians Mini P.E.K.K.A Hunter Goblin Gang Dart Goblin Musketeer
Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Dart Goblin Musketeer Hunter Mother Witch
Dart Goblin Musketeer Hunter Arrows Goblin Gang
Arrows Dart Goblin Musketeer
Mini P.E.K.K.A Hunter Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Hunter
Goblin Gang Dart Goblin Mother Witch Arrows Musketeer Hunter
Arrows Musketeer Hunter Goblin Gang Dart Goblin
Mini P.E.K.K.A Hunter Goblin Gang Elite Barbarians Musketeer
Arrows Goblin Gang Dart Goblin Mini P.E.K.K.A Hunter
Elite Barbarians Mini P.E.K.K.A Goblin Gang Hunter
Goblin Gang Elite Barbarians Mini P.E.K.K.A Hunter
Arrows Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Hunter
Arrows Goblin Gang Elite Barbarians Dart Goblin Musketeer Hunter
Arrows Hunter Dart Goblin Musketeer Mother Witch
Mini P.E.K.K.A Elite Barbarians Dart Goblin Musketeer Hunter
Goblin Gang Arrows Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Hunter Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians
Arrows Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Hunter
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Hunter
Goblin Gang Mini P.E.K.K.A Hunter Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer Hunter
Arrows Mother Witch Goblin Gang Dart Goblin Musketeer Hunter
Goblin Gang Mini P.E.K.K.A Elite Barbarians Dart Goblin Musketeer Hunter
Mini P.E.K.K.A Elite Barbarians Hunter
Elite Barbarians Mini P.E.K.K.A
Goblin Gang Dart Goblin Musketeer
Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Hunter
Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang Hunter
Dart Goblin Musketeer
Goblin Gang Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Hunter
Arrows Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Hunter Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin
Arrows Dart Goblin Musketeer
Arrows
Arrows Mother Witch Dart Goblin Musketeer Hunter
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Hunter
Arrows Dart Goblin
Goblin Gang Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer Hunter
Arrows Dart Goblin Musketeer
Arrows Elite Barbarians Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Hunter
Arrows Dart Goblin Musketeer
Arrows
Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Musketeer Hunter
Arrows Dart Goblin Mother Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Mother Witch Hunter
Arrows Dart Goblin Musketeer Hunter
Arrows Musketeer
Arrows Dart Goblin Musketeer
Elite Barbarians Arrows Dart Goblin Musketeer Hunter Mother Witch
Dart Goblin Musketeer
Elite Barbarians Mini P.E.K.K.A
Arrows Dart Goblin Musketeer Hunter
Arrows
Arrows
Goblin Gang Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Hunter
Arrows
Goblin Gang Dart Goblin Mini P.E.K.K.A Musketeer Hunter
Arrows Dart Goblin Musketeer
Arrows
Elite Barbarians Dart Goblin Musketeer
Goblin Gang Elite Barbarians Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin

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