My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Prince Goblin Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Machine Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Demolisher Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Prince Goblin Giant
Barbarian Barrel
Goblin Gang Elite Barbarians
The Log
Goblin Gang Elite Barbarians Goblin Demolisher Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Goblin Demolisher Prince
Fireball
Goblin Gang Elite Barbarians
Poison
Goblin Gang
Lightning
Elite Barbarians Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Prince Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Demolisher Golden Knight Prince Goblin Machine Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Goblin Demolisher Golden Knight

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince Goblin Giant
Goblin Gang
Prince Goblin Giant
Elite Barbarians
Arrows Goblin Giant Golden Knight
Goblin Demolisher
Prince
Arrows Goblin Gang
Goblin Giant
Arrows Goblin Gang Elite Barbarians
Goblin Machine
Golden Knight
Elite Barbarians

Defense Synergies 0 4

Arrows
Prince Golden Knight
Goblin Gang
Prince
Elite Barbarians
Golden Knight
Goblin Demolisher
Prince
Arrows Goblin Gang
Goblin Giant
Goblin Machine
Golden Knight
Arrows Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Golden Knight
Elite Barbarians Goblin Gang Prince
Goblin Gang Prince Elite Barbarians
Elite Barbarians Prince Goblin Gang
Arrows Elite Barbarians Prince
Arrows Goblin Gang
Arrows Goblin Gang
Arrows Goblin Giant Golden Knight
Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Prince
Goblin Gang Arrows Goblin Giant
Arrows Goblin Gang
Prince Goblin Gang Elite Barbarians
Arrows Goblin Gang Prince Golden Knight
Elite Barbarians Goblin Gang Prince
Goblin Gang Elite Barbarians Prince
Arrows Goblin Gang Elite Barbarians Prince
Arrows Goblin Gang Elite Barbarians Prince Golden Knight
Arrows
Elite Barbarians Prince
Goblin Gang Arrows Elite Barbarians Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Prince
Arrows Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Prince Goblin Giant Golden Knight
Goblin Gang Prince Elite Barbarians Goblin Giant
Goblin Gang Elite Barbarians Prince Goblin Giant
Arrows Goblin Gang Goblin Giant
Goblin Gang Prince Elite Barbarians Goblin Giant
Elite Barbarians Prince Goblin Giant
Elite Barbarians Prince
Goblin Gang Goblin Giant
Elite Barbarians Prince Golden Knight
Arrows Elite Barbarians Prince Goblin Giant
Elite Barbarians Prince Goblin Gang Goblin Giant Golden Knight
Goblin Gang Elite Barbarians Prince Goblin Giant Golden Knight
Arrows Elite Barbarians Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Golden Knight
Arrows Golden Knight
Arrows Goblin Giant
Arrows Prince
Arrows
Arrows Goblin Giant
Arrows
Arrows
Arrows Golden Knight
Goblin Gang Elite Barbarians Prince
Arrows Prince Golden Knight
Arrows
Elite Barbarians Golden Knight
Arrows
Arrows Elite Barbarians Prince
Arrows Golden Knight
Arrows
Arrows
Arrows Prince
Arrows Golden Knight
Prince
Arrows
Prince
Arrows
Arrows
Arrows Golden Knight
Arrows Prince Golden Knight
Arrows Golden Knight
Elite Barbarians Arrows
Elite Barbarians
Arrows
Arrows
Prince
Arrows
Goblin Gang Prince
Arrows
Arrows
Goblin Gang Prince
Arrows
Arrows
Elite Barbarians Prince
Goblin Gang Elite Barbarians Golden Knight
Prince Goblin Giant Golden Knight

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