My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Balloon Cannon Cart Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon Cannon Cart Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Cannon Cart Lava Hound
Giant Snowball
Flying Machine Guards Balloon Lava Hound
Zap
Firecracker Flying Machine Guards Balloon Cannon Cart Lava Hound
Barbarian Barrel
Firecracker Guards Cannon Cart
The Log
Firecracker Guards Cannon Cart
Earthquake
Firecracker Guards
Arrows
Firecracker Flying Machine Guards Lava Hound
Royal Delivery
Firecracker Flying Machine Guards Balloon Cannon Cart Lava Hound
Fireball
Firecracker Flying Machine Balloon Cannon Cart Lava Hound
Poison
Firecracker Flying Machine Guards Balloon Lava Hound
Lightning
Balloon Cannon Cart
Rocket
Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Void Flying Machine Balloon Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Void

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Balloon Lava Hound Cannon Cart
Firecracker
Flying Machine Balloon Cannon Cart Lava Hound
Flying Machine
Lava Hound Firecracker Balloon Cannon Cart
Guards
Lava Hound
Void
Arrows Balloon Lava Hound
Balloon
Arrows Lava Hound Firecracker Flying Machine Void
Cannon Cart
Arrows Firecracker Flying Machine
Lava Hound
Arrows Flying Machine Balloon Firecracker Guards Void

Defense Synergies 0 7

Arrows
Void Cannon Cart
Firecracker
Flying Machine Guards
Flying Machine
Firecracker Guards Cannon Cart
Guards
Firecracker Flying Machine Cannon Cart
Void
Arrows
Balloon
Cannon Cart
Arrows Flying Machine Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Flying Machine Void
Firecracker Flying Machine Cannon Cart
Void Cannon Cart
Firecracker Guards Cannon Cart
Arrows Firecracker
Arrows Firecracker Flying Machine Guards Cannon Cart
Arrows Firecracker Flying Machine Void
Arrows Flying Machine Void Cannon Cart
Guards Firecracker Cannon Cart
Guards Arrows Firecracker Flying Machine Cannon Cart
Arrows Firecracker Flying Machine
Flying Machine Guards Cannon Cart
Arrows Firecracker Guards Cannon Cart
Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Flying Machine Guards Cannon Cart
Arrows Firecracker Flying Machine Guards Cannon Cart
Cannon Cart
Arrows Firecracker Flying Machine Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void Cannon Cart
Void Arrows Firecracker Flying Machine Cannon Cart
Guards Cannon Cart
Guards Cannon Cart
Guards Cannon Cart
Arrows Firecracker Flying Machine
Guards Flying Machine Void Cannon Cart
Cannon Cart
Void Firecracker Flying Machine Cannon Cart
Guards
Flying Machine Guards Cannon Cart
Arrows Guards Void
Cannon Cart Guards
Firecracker Flying Machine Cannon Cart
Guards Firecracker Flying Machine Cannon Cart
Arrows Firecracker Flying Machine Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Flying Machine Guards
Arrows Firecracker Void Flying Machine
Arrows Flying Machine Void Cannon Cart
Cannon Cart Arrows Firecracker Flying Machine Guards Void
Arrows Firecracker
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Void Firecracker Flying Machine
Guards Void
Firecracker Void Arrows Flying Machine Cannon Cart
Void Arrows Firecracker Flying Machine
Flying Machine Firecracker Void Cannon Cart
Arrows Firecracker Flying Machine Void Cannon Cart
Arrows Firecracker Flying Machine Cannon Cart
Arrows Firecracker Flying Machine Cannon Cart
Arrows Firecracker Flying Machine Cannon Cart
Arrows
Void Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Void
Arrows Void
Void
Arrows Flying Machine Void Cannon Cart
Arrows Firecracker
Arrows Firecracker Void Flying Machine
Void Arrows Flying Machine
Void Arrows Firecracker
Arrows Firecracker Flying Machine
Firecracker Flying Machine Guards Void
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Flying Machine Guards Void Cannon Cart
Arrows Firecracker Flying Machine
Arrows
Void Firecracker Flying Machine Cannon Cart
Arrows Firecracker Flying Machine
Void Arrows
Firecracker Flying Machine Cannon Cart
Firecracker Flying Machine Guards
Firecracker Flying Machine Void
Void Firecracker Flying Machine Cannon Cart

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