My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Royal Recruits Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers Guards Mighty Miner
Giant Snowball
Goblin Gang Skeleton Barrel Royal Recruits Wall Breakers Guards Mighty Miner
Zap
Goblin Gang Skeleton Barrel Firecracker Wall Breakers Guards Mighty Miner
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Royal Recruits Wall Breakers Guards
The Log
Goblin Gang Skeleton Barrel Firecracker Royal Recruits Wall Breakers Guards
Earthquake
Goblin Gang Firecracker Guards
Arrows
Goblin Gang Skeleton Barrel Firecracker Royal Recruits Wall Breakers Guards
Royal Delivery
Goblin Gang Skeleton Barrel Firecracker Royal Recruits Wall Breakers Guards
Fireball
Goblin Gang Skeleton Barrel Firecracker Wall Breakers Mighty Miner
Poison
Goblin Gang Skeleton Barrel Firecracker Royal Recruits Guards
Lightning
Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Guards Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Goblin Gang Skeleton Barrel Firecracker Guards Mighty Miner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Goblin Gang Skeleton Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Wall Breakers Mighty Miner
Goblin Gang
Skeleton Barrel Firecracker Royal Recruits
Skeleton Barrel
Firecracker Arrows Goblin Gang Royal Recruits Wall Breakers Guards
Firecracker
Skeleton Barrel Goblin Gang Royal Recruits Wall Breakers
Royal Recruits
Goblin Gang Skeleton Barrel Firecracker Wall Breakers
Wall Breakers
Arrows Skeleton Barrel Firecracker Royal Recruits
Guards
Skeleton Barrel
Mighty Miner
Arrows

Defense Synergies 0 5

Arrows
Goblin Gang
Firecracker Royal Recruits Guards
Skeleton Barrel
Firecracker
Goblin Gang Royal Recruits Guards
Royal Recruits
Goblin Gang Firecracker
Wall Breakers
Guards
Goblin Gang Firecracker
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Royal Recruits
Goblin Gang Firecracker Royal Recruits
Goblin Gang Royal Recruits
Royal Recruits Goblin Gang Firecracker Guards
Arrows Firecracker Royal Recruits
Arrows Goblin Gang Firecracker Guards
Arrows Goblin Gang Firecracker
Arrows Skeleton Barrel Royal Recruits
Mighty Miner Goblin Gang Royal Recruits
Goblin Gang Guards Firecracker Royal Recruits
Goblin Gang Guards Arrows Firecracker Royal Recruits
Arrows Goblin Gang Firecracker
Royal Recruits Goblin Gang Guards
Arrows Goblin Gang Firecracker Royal Recruits Guards
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits
Arrows Goblin Gang Firecracker Royal Recruits
Arrows Goblin Gang Firecracker Royal Recruits Guards
Arrows Firecracker Royal Recruits Guards
Royal Recruits
Goblin Gang Royal Recruits Arrows Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Guards
Arrows Goblin Gang Skeleton Barrel Firecracker
Goblin Gang Royal Recruits Guards
Goblin Gang Royal Recruits Guards
Royal Recruits Goblin Gang Guards Mighty Miner
Arrows Firecracker Goblin Gang Skeleton Barrel
Goblin Gang Royal Recruits Guards
Mighty Miner Royal Recruits
Royal Recruits Firecracker
Royal Recruits Goblin Gang Guards
Royal Recruits Guards
Royal Recruits Arrows Guards
Royal Recruits Goblin Gang Guards
Royal Recruits Firecracker
Goblin Gang Royal Recruits Guards Firecracker Mighty Miner
Arrows Firecracker Royal Recruits Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Royal Recruits Guards
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Royal Recruits Guards
Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Goblin Gang Guards
Firecracker Arrows Skeleton Barrel Royal Recruits
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Royal Recruits
Arrows
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel Royal Recruits
Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker
Skeleton Barrel Firecracker Guards
Arrows
Arrows Firecracker
Mighty Miner
Arrows Firecracker
Skeleton Barrel Goblin Gang Royal Recruits Guards
Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Royal Recruits
Goblin Gang Firecracker Royal Recruits Guards
Firecracker
Skeleton Barrel Firecracker Royal Recruits
Firecracker

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