My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit Inferno Dragon
Giant Snowball
Minion Horde Inferno Dragon Lumberjack
Zap
Minion Horde Bandit Inferno Dragon
Barbarian Barrel
Executioner Bandit Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Bandit Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A Executioner Bandit Electro Wizard Inferno Dragon Lumberjack
Fireball
Minion Horde Executioner Bandit Electro Wizard Inferno Dragon Lumberjack
Poison
Minion Horde Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Bandit Electro Wizard Inferno Dragon Lumberjack
Rocket
Minion Horde Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Minion Horde Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Mini P.E.K.K.A Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Bandit Lumberjack
Minion Horde
Lumberjack
Mini P.E.K.K.A
Arrows Electro Wizard Lumberjack
Executioner
Bandit
Bandit
Arrows Executioner Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Bandit Lumberjack
Inferno Dragon
Lumberjack
Arrows Minion Horde Mini P.E.K.K.A Bandit Electro Wizard

Defense Synergies 1 10

Arrows
Mini P.E.K.K.A Bandit Lumberjack
Minion Horde
Mini P.E.K.K.A
Electro Wizard Arrows Executioner
Executioner
Mini P.E.K.K.A Bandit Lumberjack
Bandit
Arrows Executioner Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Bandit Inferno Dragon Lumberjack
Inferno Dragon
Electro Wizard
Lumberjack
Arrows Executioner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner Electro Wizard
Minion Horde Mini P.E.K.K.A Inferno Dragon Lumberjack Executioner Bandit Electro Wizard
Minion Horde Mini P.E.K.K.A Lumberjack Executioner Bandit Electro Wizard Inferno Dragon
Minion Horde Mini P.E.K.K.A Inferno Dragon Lumberjack Bandit Electro Wizard
Arrows Mini P.E.K.K.A Lumberjack
Arrows Executioner Bandit Electro Wizard Lumberjack
Minion Horde Electro Wizard Inferno Dragon Arrows Executioner
Arrows Bandit Electro Wizard
Minion Horde Mini P.E.K.K.A Inferno Dragon Lumberjack
Minion Horde Mini P.E.K.K.A Bandit Electro Wizard Lumberjack
Minion Horde Executioner Electro Wizard Arrows Bandit Lumberjack
Arrows Minion Horde Executioner Inferno Dragon Electro Wizard
Minion Horde Mini P.E.K.K.A Lumberjack Bandit Electro Wizard
Executioner Arrows Minion Horde Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Inferno Dragon Minion Horde Bandit Electro Wizard Lumberjack
Minion Horde Mini P.E.K.K.A Bandit Electro Wizard Inferno Dragon Lumberjack
Minion Horde Arrows Mini P.E.K.K.A Executioner Electro Wizard Lumberjack
Arrows Minion Horde Executioner Bandit Electro Wizard Lumberjack
Arrows Executioner Bandit Electro Wizard Inferno Dragon Lumberjack
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Arrows Minion Horde Mini P.E.K.K.A Executioner Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Bandit Electro Wizard
Bandit Electro Wizard Arrows Mini P.E.K.K.A Executioner Inferno Dragon Lumberjack
Bandit Lumberjack Minion Horde Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Minion Horde Bandit Electro Wizard
Minion Horde Mini P.E.K.K.A Executioner Bandit Inferno Dragon Lumberjack
Arrows Executioner Minion Horde Electro Wizard
Mini P.E.K.K.A Minion Horde Bandit Electro Wizard Lumberjack
Mini P.E.K.K.A Minion Horde Inferno Dragon Lumberjack
Minion Horde Electro Wizard Mini P.E.K.K.A Bandit Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Mini P.E.K.K.A Lumberjack
Arrows Electro Wizard
Mini P.E.K.K.A Minion Horde Executioner Bandit Lumberjack
Minion Horde Executioner
Electro Wizard Minion Horde Mini P.E.K.K.A Executioner Inferno Dragon Lumberjack
Arrows Executioner Minion Horde Mini P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Bandit
Arrows Executioner Bandit Electro Wizard
Arrows Minion Horde Bandit
Arrows
Executioner Arrows Minion Horde
Arrows Executioner Minion Horde
Arrows Minion Horde Executioner
Arrows Executioner
Arrows Bandit
Minion Horde Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Minion Horde Bandit Electro Wizard
Arrows Executioner
Executioner Bandit
Arrows Minion Horde Bandit
Arrows
Arrows Minion Horde Executioner Bandit
Arrows Minion Horde Executioner Bandit
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner Bandit Electro Wizard
Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Executioner
Minion Horde Inferno Dragon
Arrows Executioner Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Arrows Minion Horde Executioner Electro Wizard
Electro Wizard Minion Horde
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Bandit
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows
Minion Horde Electro Wizard Bandit
Arrows Executioner Electro Wizard
Arrows
Minion Horde Mini P.E.K.K.A Executioner Electro Wizard Lumberjack
Arrows Executioner
Arrows
Minion Horde Executioner
Minion Horde Electro Wizard
Executioner Electro Wizard
Executioner Bandit Electro Wizard
Inferno Dragon

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