My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde Bandit
Barbarian Barrel
Wizard Bandit Electro Wizard Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard P.E.K.K.A Bandit Electro Wizard Lumberjack
Fireball
Minion Horde Wizard Bandit Electro Wizard Lumberjack
Poison
Minion Horde Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard Lumberjack
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bandit Electro Wizard Lumberjack Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Bandit Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bandit Lumberjack
Minion Horde
Lumberjack
Wizard
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Arrows Electro Wizard Wizard The Log Lumberjack
The Log
P.E.K.K.A Bandit Lumberjack
Bandit
Arrows Wizard The Log Electro Wizard Lumberjack
Electro Wizard
P.E.K.K.A Bandit Lumberjack
Lumberjack
Arrows Minion Horde Wizard P.E.K.K.A The Log Bandit Electro Wizard

Defense Synergies 1 16

Arrows
P.E.K.K.A Bandit Lumberjack
Minion Horde
The Log
Wizard
P.E.K.K.A The Log Bandit Electro Wizard Lumberjack
P.E.K.K.A
The Log Arrows Wizard Electro Wizard
The Log
P.E.K.K.A Minion Horde Wizard Bandit Electro Wizard Lumberjack
Bandit
Arrows Wizard The Log Electro Wizard Lumberjack
Electro Wizard
Wizard P.E.K.K.A The Log Bandit Lumberjack
Lumberjack
Arrows Wizard The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Electro Wizard
Minion Horde P.E.K.K.A Lumberjack The Log Bandit Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Bandit Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Bandit Electro Wizard
Arrows P.E.K.K.A The Log Lumberjack
Arrows The Log Bandit Electro Wizard Lumberjack
Minion Horde Electro Wizard Arrows Wizard
Arrows P.E.K.K.A The Log Bandit Electro Wizard
Minion Horde P.E.K.K.A Lumberjack
Minion Horde Bandit Electro Wizard Lumberjack
Minion Horde Electro Wizard Arrows Wizard The Log Bandit Lumberjack
Arrows Minion Horde Wizard Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Wizard The Log Bandit Electro Wizard
Wizard Arrows Minion Horde P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Bandit Electro Wizard Lumberjack
Minion Horde P.E.K.K.A The Log Bandit Electro Wizard Lumberjack
Minion Horde Wizard Arrows P.E.K.K.A Electro Wizard Lumberjack
Arrows Minion Horde Wizard The Log Bandit Electro Wizard Lumberjack
Arrows Wizard The Log Bandit Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Arrows Minion Horde P.E.K.K.A The Log Bandit Electro Wizard Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Wizard The Log Lumberjack
P.E.K.K.A Bandit Lumberjack Minion Horde The Log Electro Wizard
P.E.K.K.A Lumberjack Minion Horde The Log Bandit Electro Wizard
P.E.K.K.A Minion Horde Bandit Lumberjack
Arrows Wizard Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Bandit Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde P.E.K.K.A Electro Wizard The Log Bandit
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Minion Horde Wizard Bandit Lumberjack
Wizard Minion Horde
Electro Wizard Minion Horde P.E.K.K.A The Log Lumberjack
Arrows Minion Horde Wizard P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log Bandit
Arrows The Log Bandit Electro Wizard
Arrows Minion Horde The Log Bandit
Arrows The Log
Wizard Arrows Minion Horde The Log
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard Bandit
Minion Horde Electro Wizard Lumberjack
Arrows Minion Horde Wizard The Log Bandit Electro Wizard
Arrows Wizard
The Log Bandit
Arrows Minion Horde Bandit
Arrows The Log
Arrows Minion Horde Wizard The Log Bandit
Arrows Minion Horde Wizard The Log Bandit
Arrows
Minion Horde
Arrows Wizard The Log Bandit Electro Wizard
Arrows Wizard The Log
Minion Horde The Log
Arrows Wizard
The Log
Arrows Minion Horde The Log
Arrows The Log Wizard
Minion Horde
Arrows The Log Wizard Bandit Electro Wizard
Arrows Wizard The Log Bandit
Arrows The Log Bandit
Arrows Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard The Log Bandit
Arrows Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Arrows Wizard The Log
Minion Horde Electro Wizard Bandit
Arrows Wizard Electro Wizard
Arrows The Log
Minion Horde Wizard Electro Wizard Lumberjack
Arrows The Log Wizard
Arrows
Minion Horde P.E.K.K.A
Minion Horde The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard
P.E.K.K.A
Wizard

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