My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

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Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Ram Rider
Giant Snowball
Minion Horde Ram Rider
Zap
Minion Horde Ram Rider
Barbarian Barrel
Wizard
The Log
Ram Rider
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard P.E.K.K.A Ram Rider
Fireball
Minion Horde Wizard Ram Rider
Poison
Minion Horde Wizard
Lightning
Wizard Ram Rider
Rocket
Minion Horde Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Tornado Minion Horde Wizard Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Tornado Minion Horde

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider Mega Knight
Minion Horde
Rage Mega Knight
Wizard
Tornado Rage P.E.K.K.A Ram Rider Mega Knight
Rage
Minion Horde Wizard
Tornado
Wizard P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A
Arrows Tornado Wizard Ram Rider
Ram Rider
Arrows Wizard Tornado P.E.K.K.A Mega Knight
Mega Knight
Minion Horde Arrows Wizard Tornado Ram Rider

Defense Synergies 3 7

Arrows
Mega Knight Tornado P.E.K.K.A
Minion Horde
Tornado
Wizard
Tornado P.E.K.K.A Mega Knight
Rage
Tornado
Wizard P.E.K.K.A Arrows Minion Horde Ram Rider Mega Knight
P.E.K.K.A
Tornado Arrows Wizard
Ram Rider
Tornado
Mega Knight
Arrows Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Ram Rider
Minion Horde P.E.K.K.A Ram Rider Mega Knight
Minion Horde Tornado P.E.K.K.A Ram Rider Mega Knight
Minion Horde P.E.K.K.A Ram Rider Mega Knight
Arrows Tornado P.E.K.K.A Mega Knight
Arrows Tornado Mega Knight
Minion Horde Tornado Ram Rider Arrows Wizard
Arrows P.E.K.K.A Ram Rider Mega Knight
Minion Horde P.E.K.K.A Tornado
Tornado Minion Horde Mega Knight
Minion Horde Arrows Wizard Tornado Ram Rider Mega Knight
Arrows Minion Horde Wizard Tornado Ram Rider
Minion Horde P.E.K.K.A Mega Knight Wizard Ram Rider
Wizard Mega Knight Arrows Minion Horde Tornado P.E.K.K.A
P.E.K.K.A Minion Horde Ram Rider Mega Knight
Minion Horde Tornado P.E.K.K.A Ram Rider Mega Knight
Minion Horde Wizard Mega Knight Arrows Tornado P.E.K.K.A
Arrows Mega Knight Minion Horde Wizard Tornado Ram Rider
Arrows Wizard Tornado Ram Rider Mega Knight
P.E.K.K.A Tornado Ram Rider
Wizard Mega Knight Arrows Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Arrows Wizard Mega Knight
P.E.K.K.A Mega Knight Minion Horde Ram Rider
P.E.K.K.A Mega Knight Minion Horde Tornado Ram Rider
P.E.K.K.A Minion Horde Ram Rider Mega Knight
Arrows Wizard Minion Horde Tornado Ram Rider
P.E.K.K.A Minion Horde Ram Rider
P.E.K.K.A Mega Knight Minion Horde
Minion Horde P.E.K.K.A Mega Knight Tornado
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Mega Knight Arrows Tornado
P.E.K.K.A Mega Knight Minion Horde Wizard Ram Rider
Wizard Minion Horde Mega Knight
Minion Horde Tornado P.E.K.K.A
Arrows Mega Knight Minion Horde Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Tornado Ram Rider
Arrows Minion Horde
Arrows
Wizard Arrows Minion Horde Mega Knight
Arrows Wizard Minion Horde Tornado Ram Rider
Arrows Minion Horde Wizard Tornado
Arrows Wizard Tornado Ram Rider
Arrows Wizard Tornado Ram Rider
Minion Horde Tornado
Arrows Minion Horde Wizard Tornado Ram Rider
Arrows Wizard Tornado
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Mega Knight
Arrows Tornado
Minion Horde
Arrows Wizard Mega Knight
Arrows Wizard Tornado Mega Knight
Minion Horde Mega Knight
Arrows Wizard Tornado
Tornado
Arrows Minion Horde
Arrows Tornado Wizard Mega Knight
Minion Horde
Arrows Wizard Tornado Ram Rider
Arrows Wizard Tornado Ram Rider Mega Knight
Arrows Tornado
Arrows Minion Horde Wizard Tornado
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard Mega Knight
Arrows Minion Horde
P.E.K.K.A Minion Horde Mega Knight
Arrows Wizard
Minion Horde
Arrows Wizard Tornado Ram Rider
Arrows
Minion Horde Wizard Mega Knight
Arrows Wizard
Arrows Tornado
Minion Horde P.E.K.K.A Mega Knight
Minion Horde Tornado
Tornado
Tornado Mega Knight

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