My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Witch Prince Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Royal Hogs Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Prince
Giant Snowball
Hog Rider Royal Hogs Witch Lumberjack
Zap
Royal Hogs Witch Prince
Barbarian Barrel
Royal Hogs Witch Lumberjack
The Log
Hog Rider Royal Hogs Witch Prince Lumberjack
Earthquake
Hog Rider Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Hog Rider Royal Hogs Witch Prince Lumberjack
Fireball
Hog Rider Royal Hogs Witch Lumberjack
Poison
Royal Hogs Witch
Lightning
Ice Golem Witch Prince Lumberjack
Rocket
Hog Rider Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Hog Rider Lumberjack Royal Hogs Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Arrows Hog Rider Lumberjack

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs Prince Lumberjack Mega Knight
Ice Golem
Hog Rider Prince Lumberjack Royal Hogs Witch
Hog Rider
Arrows Ice Golem Witch Prince Lumberjack Mega Knight
Royal Hogs
Arrows Ice Golem Lumberjack Mega Knight
Witch
Ice Golem Hog Rider Prince Lumberjack Mega Knight
Prince
Ice Golem Mega Knight Arrows Hog Rider Witch Lumberjack
Lumberjack
Ice Golem Arrows Hog Rider Royal Hogs Witch Prince Mega Knight
Mega Knight
Prince Arrows Hog Rider Royal Hogs Witch Lumberjack

Defense Synergies 1 9

Arrows
Mega Knight Ice Golem Prince Lumberjack
Ice Golem
Arrows Witch Lumberjack Mega Knight
Hog Rider
Royal Hogs
Witch
Ice Golem Prince Lumberjack Mega Knight
Prince
Arrows Witch
Lumberjack
Arrows Ice Golem Witch
Mega Knight
Arrows Ice Golem Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Lumberjack Witch Prince Mega Knight
Witch Prince Lumberjack Mega Knight
Witch Prince Lumberjack Mega Knight
Arrows Prince Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Arrows Witch
Arrows Ice Golem Mega Knight
Witch Prince Lumberjack
Ice Golem Prince Lumberjack Mega Knight
Witch Arrows Ice Golem Lumberjack Mega Knight
Arrows Witch
Prince Lumberjack Mega Knight Witch
Mega Knight Arrows Witch Prince Lumberjack
Prince Lumberjack Mega Knight
Prince Lumberjack Mega Knight
Mega Knight Arrows Witch Prince Lumberjack
Arrows Mega Knight Witch Prince Lumberjack
Arrows Witch Ice Golem Lumberjack Mega Knight
Prince Lumberjack
Mega Knight Arrows Witch Prince Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Ice Golem Witch Prince
Arrows Ice Golem Prince Lumberjack Mega Knight
Lumberjack Mega Knight Ice Golem Witch Prince
Prince Lumberjack Mega Knight Ice Golem
Witch Prince Lumberjack Mega Knight
Arrows Ice Golem Witch
Prince Ice Golem Witch Lumberjack
Mega Knight Prince Lumberjack
Mega Knight Ice Golem Witch Prince
Witch
Mega Knight Witch Prince Lumberjack
Mega Knight Arrows Prince
Prince Mega Knight Ice Golem Witch Lumberjack
Witch Mega Knight
Witch Ice Golem Prince Lumberjack
Arrows Mega Knight Ice Golem Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows
Arrows
Arrows Ice Golem Prince
Arrows Mega Knight
Arrows Ice Golem Witch
Arrows Witch
Arrows Ice Golem
Arrows
Prince Lumberjack
Arrows Prince
Arrows
Ice Golem
Arrows
Arrows Ice Golem Prince
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Prince Mega Knight
Arrows Witch Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Ice Golem Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Prince Mega Knight
Arrows
Arrows Ice Golem Witch
Witch
Arrows Mega Knight
Arrows
Prince Mega Knight
Arrows
Witch Prince
Arrows Witch
Arrows
Prince Lumberjack Mega Knight
Arrows Ice Golem
Arrows
Prince Mega Knight
Witch
Witch
Witch Prince Mega Knight
Prince
Mega Knight

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