My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Golem Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Golem Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Ram Rider Graveyard
Giant Snowball
Clone Ram Rider Graveyard
Zap
Firecracker Inferno Tower Clone Ram Rider Graveyard
Barbarian Barrel
Firecracker Inferno Tower Clone Giant Skeleton Graveyard
The Log
Firecracker Clone Giant Skeleton Ram Rider Graveyard
Earthquake
Firecracker Inferno Tower Clone Graveyard
Arrows
Firecracker Clone Graveyard
Royal Delivery
Firecracker Clone Giant Skeleton Ram Rider Graveyard
Fireball
Firecracker Inferno Tower Clone Ram Rider
Poison
Firecracker Inferno Tower Clone Graveyard
Lightning
Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Clone Giant Skeleton Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Clone Inferno Tower Ram Rider Graveyard Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Clone Inferno Tower

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Graveyard Giant Skeleton Ram Rider
Firecracker
Giant Skeleton Golem Ram Rider
Inferno Tower
Clone
Giant Skeleton Golem
Giant Skeleton
Clone Arrows Firecracker Graveyard
Golem
Arrows Clone Firecracker Graveyard
Ram Rider
Arrows Firecracker Graveyard
Graveyard
Arrows Giant Skeleton Golem Ram Rider

Defense Synergies 0 4

Arrows
Inferno Tower Giant Skeleton
Firecracker
Inferno Tower Giant Skeleton
Inferno Tower
Arrows Firecracker
Clone
Giant Skeleton
Arrows Firecracker
Golem
Ram Rider
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Ram Rider
Inferno Tower Firecracker Ram Rider
Inferno Tower Ram Rider Giant Skeleton
Inferno Tower Firecracker Ram Rider
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Inferno Tower Ram Rider Arrows Firecracker
Arrows Inferno Tower Giant Skeleton Ram Rider
Inferno Tower
Firecracker Inferno Tower Giant Skeleton
Arrows Firecracker Giant Skeleton Ram Rider
Arrows Inferno Tower Firecracker Ram Rider
Inferno Tower Giant Skeleton Ram Rider
Arrows Firecracker
Inferno Tower Ram Rider
Inferno Tower Ram Rider
Arrows Firecracker Inferno Tower
Arrows Firecracker Ram Rider
Arrows Firecracker Giant Skeleton Ram Rider
Inferno Tower Ram Rider
Arrows Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton
Arrows Firecracker
Giant Skeleton Inferno Tower Ram Rider
Giant Skeleton Inferno Tower Ram Rider
Inferno Tower Giant Skeleton Ram Rider
Arrows Firecracker Ram Rider
Inferno Tower Giant Skeleton Ram Rider
Inferno Tower Giant Skeleton
Giant Skeleton Firecracker Inferno Tower
Inferno Tower
Inferno Tower Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Inferno Tower Ram Rider
Firecracker
Inferno Tower Firecracker Giant Skeleton
Arrows Firecracker Inferno Tower Giant Skeleton
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Ram Rider
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Firecracker Arrows Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker

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