My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Guards Miner
Giant Snowball
Royal Recruits Goblin Barrel Guards Miner
Zap
Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Royal Recruits Inferno Tower Goblin Barrel Guards Electro Wizard Magic Archer
The Log
Royal Recruits Goblin Barrel Guards
Earthquake
Inferno Tower Goblin Barrel Guards
Arrows
Royal Recruits Goblin Barrel Guards
Royal Delivery
Royal Recruits Goblin Barrel Guards Miner Electro Wizard Magic Archer
Fireball
Inferno Tower Goblin Barrel Electro Wizard Magic Archer
Poison
Royal Recruits Inferno Tower Guards Electro Wizard Magic Archer
Lightning
Inferno Tower Electro Wizard Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Tower Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Miner Electro Wizard Magic Archer Inferno Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Guards Miner

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Miner
Royal Recruits
Electro Wizard Magic Archer
Inferno Tower
Goblin Barrel
Arrows Guards Miner
Guards
Miner Goblin Barrel
Miner
Guards Arrows Goblin Barrel Electro Wizard Magic Archer
Electro Wizard
Royal Recruits Miner Magic Archer
Magic Archer
Royal Recruits Miner Electro Wizard

Defense Synergies 2 4

Arrows
Inferno Tower
Royal Recruits
Inferno Tower
Guards Electro Wizard Arrows
Goblin Barrel
Guards
Inferno Tower Electro Wizard Magic Archer
Miner
Electro Wizard
Inferno Tower Guards Magic Archer
Magic Archer
Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Inferno Tower Electro Wizard Magic Archer
Inferno Tower Royal Recruits Electro Wizard
Inferno Tower Royal Recruits Electro Wizard
Royal Recruits Inferno Tower Guards Electro Wizard
Arrows Royal Recruits
Arrows Guards Electro Wizard Magic Archer
Inferno Tower Electro Wizard Arrows Magic Archer
Arrows Royal Recruits Inferno Tower Electro Wizard Magic Archer
Inferno Tower Royal Recruits
Guards Royal Recruits Inferno Tower Miner Electro Wizard
Guards Electro Wizard Arrows Royal Recruits Magic Archer
Arrows Inferno Tower Electro Wizard Magic Archer
Royal Recruits Inferno Tower Guards Electro Wizard
Arrows Royal Recruits Guards Electro Wizard Magic Archer
Royal Recruits Inferno Tower Electro Wizard
Inferno Tower Royal Recruits Electro Wizard
Arrows Royal Recruits Inferno Tower Electro Wizard
Arrows Royal Recruits Guards Electro Wizard Magic Archer
Arrows Royal Recruits Guards Electro Wizard Magic Archer
Royal Recruits Inferno Tower Electro Wizard
Royal Recruits Arrows Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Inferno Tower Electro Wizard
Electro Wizard Arrows Miner Magic Archer
Royal Recruits Guards Inferno Tower Electro Wizard
Royal Recruits Guards Inferno Tower Electro Wizard
Royal Recruits Inferno Tower Guards
Arrows Electro Wizard Magic Archer
Royal Recruits Guards Inferno Tower Electro Wizard
Inferno Tower Royal Recruits
Royal Recruits Electro Wizard Inferno Tower Magic Archer
Royal Recruits Inferno Tower Guards
Royal Recruits Inferno Tower Guards
Royal Recruits Arrows Guards Electro Wizard
Royal Recruits Inferno Tower Guards
Royal Recruits Magic Archer
Royal Recruits Inferno Tower Guards Electro Wizard Magic Archer
Arrows Royal Recruits Inferno Tower Electro Wizard Magic Archer
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Recruits Guards
Arrows Miner Electro Wizard Magic Archer
Arrows Miner Magic Archer
Arrows Royal Recruits Guards
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Miner
Guards Electro Wizard
Miner Arrows Royal Recruits Electro Wizard Magic Archer
Arrows Magic Archer
Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows Royal Recruits
Arrows
Arrows Electro Wizard Magic Archer
Arrows Miner Magic Archer
Magic Archer
Arrows
Arrows Royal Recruits
Arrows Magic Archer
Arrows Miner Electro Wizard Magic Archer
Arrows Miner Magic Archer
Miner Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Electro Wizard Guards
Arrows Miner Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Electro Wizard Royal Recruits Guards Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Miner Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
Royal Recruits
Royal Recruits Guards Electro Wizard Magic Archer
Electro Wizard Magic Archer
Royal Recruits Miner Electro Wizard Magic Archer

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