My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Lumberjack Night Witch
Zap
Inferno Tower Inferno Dragon Night Witch
Barbarian Barrel
Inferno Tower Electro Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Night Witch
Royal Delivery
Electro Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Inferno Tower Electro Wizard Inferno Dragon Lumberjack Night Witch
Poison
Inferno Tower Electro Wizard Night Witch
Lightning
Inferno Tower Electro Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Inferno Tower Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Electro Wizard Inferno Dragon Lumberjack Night Witch Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Electro Wizard Inferno Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Night Witch Mega Knight
Inferno Tower
The Log
Lumberjack Mega Knight
Electro Wizard
Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Arrows The Log Electro Wizard Night Witch Mega Knight
Night Witch
Arrows Lumberjack Mega Knight
Mega Knight
Inferno Dragon Arrows The Log Electro Wizard Lumberjack Night Witch

Defense Synergies 3 16

Arrows
Mega Knight Inferno Tower Lumberjack
Inferno Tower
The Log Electro Wizard Arrows Lumberjack Night Witch Mega Knight
The Log
Inferno Tower Electro Wizard Inferno Dragon Lumberjack Night Witch Mega Knight
Electro Wizard
Inferno Tower The Log Inferno Dragon Lumberjack Night Witch Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Lumberjack
Arrows Inferno Tower The Log Electro Wizard
Night Witch
Inferno Tower The Log Electro Wizard Mega Knight
Mega Knight
Arrows Inferno Tower The Log Electro Wizard Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Electro Wizard
Inferno Tower Inferno Dragon Lumberjack The Log Electro Wizard Night Witch Mega Knight
Inferno Tower Lumberjack Mega Knight Electro Wizard Inferno Dragon Night Witch
Inferno Tower Inferno Dragon Lumberjack Night Witch Electro Wizard Mega Knight
Arrows The Log Lumberjack Mega Knight
Arrows The Log Electro Wizard Lumberjack Night Witch Mega Knight
Inferno Tower Electro Wizard Inferno Dragon Arrows Night Witch
Arrows Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Inferno Dragon Lumberjack Night Witch
Inferno Tower Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Arrows The Log Lumberjack Night Witch Mega Knight
Arrows Inferno Tower Inferno Dragon Electro Wizard Night Witch
Inferno Tower Lumberjack Night Witch Mega Knight The Log Electro Wizard
Mega Knight Arrows The Log Electro Wizard Lumberjack Night Witch
Inferno Tower Inferno Dragon Electro Wizard Lumberjack Mega Knight
Inferno Tower The Log Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Inferno Tower Electro Wizard Lumberjack Night Witch
Arrows Mega Knight The Log Electro Wizard Lumberjack Night Witch
Arrows The Log Electro Wizard Inferno Dragon Lumberjack Mega Knight
Inferno Tower Electro Wizard Inferno Dragon Lumberjack
Mega Knight Arrows The Log Electro Wizard Lumberjack Night Witch
Inferno Tower Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Inferno Tower Electro Wizard
Electro Wizard Arrows The Log Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Inferno Tower The Log Electro Wizard
Lumberjack Mega Knight Inferno Tower The Log Electro Wizard Night Witch
Inferno Tower Inferno Dragon Lumberjack Night Witch Mega Knight
Arrows Electro Wizard
Inferno Tower Electro Wizard Lumberjack Night Witch
Inferno Tower Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Inferno Tower The Log Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower Lumberjack
Mega Knight Arrows The Log Electro Wizard
Mega Knight Inferno Tower Lumberjack Night Witch
Mega Knight
Inferno Tower Electro Wizard The Log Inferno Dragon Lumberjack Night Witch
Arrows Mega Knight Inferno Tower The Log Electro Wizard Inferno Dragon
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Electro Wizard Lumberjack Night Witch
Arrows The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Night Witch
Arrows The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight
The Log Night Witch Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Arrows Electro Wizard Night Witch
Electro Wizard
Night Witch
Arrows The Log Night Witch Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Night Witch
Arrows Electro Wizard
Arrows The Log
Electro Wizard Lumberjack Mega Knight
Arrows The Log
Arrows
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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