My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Knight Bomb Tower Wizard Magic Archer
The Log
Earthquake
Bomb Tower
Arrows
Royal Delivery
Knight Wizard Balloon Inferno Dragon Magic Archer
Fireball
Bomb Tower Wizard Balloon Inferno Dragon Magic Archer
Poison
Bomb Tower Wizard Balloon Magic Archer
Lightning
Knight Bomb Tower Wizard Balloon Inferno Dragon Magic Archer
Rocket
Bomb Tower Wizard Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Bomb Tower Inferno Dragon Magic Archer Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Bomb Tower Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Mega Knight
Knight
Balloon Arrows Wizard Magic Archer
Bomb Tower
Wizard
Knight Balloon Mega Knight
Balloon
Arrows Knight Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Knight Balloon Mega Knight
Mega Knight
Inferno Dragon Arrows Wizard Balloon Magic Archer

Defense Synergies 3 7

Arrows
Mega Knight Knight Bomb Tower
Knight
Bomb Tower Magic Archer Arrows Wizard
Bomb Tower
Knight Arrows Magic Archer
Wizard
Knight Mega Knight
Balloon
Inferno Dragon
Mega Knight
Magic Archer
Knight Bomb Tower Mega Knight
Mega Knight
Arrows Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Magic Archer
Bomb Tower Inferno Dragon Knight Mega Knight
Bomb Tower Mega Knight Knight Inferno Dragon
Bomb Tower Inferno Dragon Knight Mega Knight
Arrows Bomb Tower Mega Knight
Arrows Bomb Tower Magic Archer Mega Knight
Inferno Dragon Arrows Bomb Tower Wizard Magic Archer
Arrows Bomb Tower Magic Archer Mega Knight
Inferno Dragon Bomb Tower
Knight Mega Knight
Arrows Knight Bomb Tower Wizard Magic Archer Mega Knight
Arrows Inferno Dragon Wizard Magic Archer
Bomb Tower Mega Knight Knight Wizard
Bomb Tower Wizard Mega Knight Arrows Magic Archer
Inferno Dragon Knight Bomb Tower Mega Knight
Bomb Tower Inferno Dragon Mega Knight
Bomb Tower Wizard Mega Knight Arrows Knight
Arrows Bomb Tower Mega Knight Knight Wizard Magic Archer
Arrows Bomb Tower Wizard Knight Inferno Dragon Magic Archer Mega Knight
Bomb Tower Inferno Dragon
Wizard Mega Knight Arrows Knight Bomb Tower
Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Bomb Tower Wizard Inferno Dragon Magic Archer Mega Knight
Mega Knight Knight Bomb Tower
Mega Knight Knight
Knight Inferno Dragon Mega Knight
Arrows Wizard Bomb Tower Magic Archer
Knight Bomb Tower
Mega Knight Knight Bomb Tower Inferno Dragon
Mega Knight Knight Bomb Tower Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Knight Bomb Tower
Mega Knight Arrows
Mega Knight Knight Bomb Tower Wizard
Wizard Bomb Tower Magic Archer Mega Knight
Knight Bomb Tower Inferno Dragon Magic Archer
Arrows Mega Knight Bomb Tower Wizard Inferno Dragon Magic Archer
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Knight
Wizard Arrows Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Arrows Knight Wizard Magic Archer
Arrows Wizard Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard Mega Knight
Arrows
Arrows Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Magic Archer Mega Knight
Inferno Dragon
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer Mega Knight
Arrows Magic Archer
Arrows Wizard Magic Archer
Wizard
Arrows Wizard Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Wizard Magic Archer
Magic Archer
Arrows Wizard Magic Archer
Arrows
Knight Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows
Mega Knight
Magic Archer
Magic Archer
Magic Archer Mega Knight
Inferno Dragon
Wizard Mega Knight

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