My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Cannon Dart Goblin Wall Breakers Guards
Zap
Cannon Dart Goblin Wall Breakers Guards
Barbarian Barrel
Knight Cannon Dart Goblin Wall Breakers Guards Electro Wizard
The Log
Cannon Dart Goblin Wall Breakers Guards
Earthquake
Cannon Guards
Arrows
Dart Goblin Wall Breakers Guards
Royal Delivery
Knight Dart Goblin Wall Breakers Guards Electro Wizard
Fireball
Cannon Dart Goblin Wall Breakers Electro Wizard
Poison
Cannon Dart Goblin Guards Electro Wizard
Lightning
Knight Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Cannon Dart Goblin Guards Fireball Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Wall Breakers
Knight
Dart Goblin Wall Breakers Arrows Fireball Electro Wizard
Cannon
Dart Goblin
Knight Wall Breakers
Fireball
Arrows Knight Wall Breakers Electro Wizard
Wall Breakers
Knight Arrows Dart Goblin Fireball Electro Wizard
Guards
Electro Wizard
Knight Fireball Wall Breakers

Defense Synergies 3 12

Arrows
Knight Cannon Fireball
Knight
Cannon Dart Goblin Electro Wizard Arrows Fireball
Cannon
Knight Arrows Dart Goblin Fireball Guards Electro Wizard
Dart Goblin
Knight Cannon Guards Electro Wizard
Fireball
Arrows Knight Cannon Electro Wizard
Wall Breakers
Guards
Cannon Dart Goblin Electro Wizard
Electro Wizard
Knight Cannon Dart Goblin Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Dart Goblin Fireball Electro Wizard
Knight Cannon Dart Goblin Electro Wizard
Cannon Knight Dart Goblin Electro Wizard
Cannon Knight Dart Goblin Guards Electro Wizard
Arrows Fireball
Arrows Fireball Cannon Dart Goblin Guards Electro Wizard
Dart Goblin Electro Wizard Arrows Cannon Fireball
Arrows Cannon Dart Goblin Fireball Electro Wizard
Cannon
Knight Guards Cannon Dart Goblin Electro Wizard
Dart Goblin Guards Electro Wizard Arrows Knight Cannon Fireball
Arrows Dart Goblin Fireball Electro Wizard
Cannon Knight Fireball Guards Electro Wizard
Fireball Arrows Cannon Dart Goblin Guards Electro Wizard
Knight Cannon Electro Wizard
Cannon Fireball Electro Wizard
Arrows Knight Cannon Fireball Electro Wizard
Arrows Cannon Fireball Knight Dart Goblin Guards Electro Wizard
Arrows Knight Cannon Dart Goblin Fireball Guards Electro Wizard
Cannon Dart Goblin Electro Wizard
Arrows Knight Cannon Dart Goblin Fireball Guards Electro Wizard
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Electro Wizard
Fireball Electro Wizard Arrows Knight
Guards Knight Electro Wizard
Guards Knight Fireball Electro Wizard
Knight Cannon Guards
Arrows Fireball Dart Goblin Electro Wizard
Guards Knight Dart Goblin Fireball Electro Wizard
Knight
Electro Wizard Knight Fireball
Cannon Dart Goblin Guards
Knight Dart Goblin Guards
Arrows Fireball Guards Electro Wizard
Knight Cannon Fireball Guards
Cannon Dart Goblin Fireball
Guards Electro Wizard Knight Dart Goblin Fireball
Arrows Cannon Dart Goblin Fireball Electro Wizard
Arrows Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Dart Goblin Guards
Arrows Fireball Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball
Arrows Knight Dart Goblin Fireball Guards
Fireball Arrows
Arrows Fireball Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Fireball Guards Electro Wizard
Arrows Knight Dart Goblin Fireball Electro Wizard
Fireball Arrows Dart Goblin
Knight Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Dart Goblin Fireball Electro Wizard
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dart Goblin Electro Wizard
Fireball Arrows
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Electro Wizard
Electro Wizard Dart Goblin Fireball Guards
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Dart Goblin Fireball Guards
Fireball Arrows Dart Goblin Electro Wizard
Arrows Fireball
Fireball Knight Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin
Dart Goblin Fireball Guards Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard
Fireball Dart Goblin

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