My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers
Giant Snowball
Cannon Goblin Gang Wall Breakers
Zap
Cannon Goblin Gang Wall Breakers
Barbarian Barrel
Knight Cannon Goblin Gang Wall Breakers Electro Wizard Magic Archer
The Log
Cannon Goblin Gang Wall Breakers
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Knight Goblin Gang Wall Breakers P.E.K.K.A Electro Wizard Magic Archer
Fireball
Cannon Goblin Gang Wall Breakers Electro Wizard Magic Archer
Poison
Cannon Goblin Gang Electro Wizard Magic Archer
Lightning
Knight Cannon Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Cannon Goblin Gang Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Cannon

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Wall Breakers
Knight
Goblin Gang Wall Breakers Arrows Electro Wizard Magic Archer
Cannon
Goblin Gang
Knight P.E.K.K.A
Wall Breakers
Knight Arrows Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Magic Archer Goblin Gang
Electro Wizard
P.E.K.K.A Knight Wall Breakers Magic Archer
Magic Archer
P.E.K.K.A Knight Electro Wizard

Defense Synergies 4 11

Arrows
Knight Cannon P.E.K.K.A
Knight
Cannon Goblin Gang Electro Wizard Magic Archer Arrows
Cannon
Knight Arrows Goblin Gang Electro Wizard Magic Archer
Goblin Gang
Knight Cannon P.E.K.K.A Electro Wizard Magic Archer
Wall Breakers
P.E.K.K.A
Arrows Goblin Gang Electro Wizard
Electro Wizard
Knight Cannon Goblin Gang P.E.K.K.A Magic Archer
Magic Archer
Knight Cannon Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Electro Wizard Magic Archer
P.E.K.K.A Knight Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang P.E.K.K.A Knight Electro Wizard
Cannon P.E.K.K.A Knight Goblin Gang Electro Wizard
Arrows P.E.K.K.A
Arrows Goblin Gang Cannon Electro Wizard Magic Archer
Electro Wizard Arrows Cannon Goblin Gang Magic Archer
Arrows Cannon P.E.K.K.A Electro Wizard Magic Archer
Cannon P.E.K.K.A Goblin Gang
Knight Goblin Gang Cannon Electro Wizard
Goblin Gang Electro Wizard Arrows Knight Cannon Magic Archer
Arrows Goblin Gang Electro Wizard Magic Archer
Cannon P.E.K.K.A Knight Goblin Gang Electro Wizard
Arrows Cannon Goblin Gang P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Knight Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang P.E.K.K.A Electro Wizard
Arrows Knight Cannon Goblin Gang P.E.K.K.A Electro Wizard
Arrows Cannon Knight Goblin Gang Electro Wizard Magic Archer
Arrows Knight Cannon Electro Wizard Magic Archer
P.E.K.K.A Cannon Electro Wizard
Goblin Gang Arrows Knight Cannon P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Knight Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Cannon Goblin Gang
Arrows Goblin Gang Electro Wizard Magic Archer
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Magic Archer
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Knight Cannon Goblin Gang
Cannon Magic Archer
Goblin Gang Electro Wizard Knight P.E.K.K.A Magic Archer
Arrows Cannon P.E.K.K.A Electro Wizard Magic Archer
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Knight
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Goblin Gang Electro Wizard
Arrows Knight Electro Wizard Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Electro Wizard
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer
Electro Wizard Goblin Gang Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Knight Goblin Gang Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Goblin Gang Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A

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