My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Cannon Musketeer Goblin Barrel Skeleton Army Witch
Zap
Cannon Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Cannon Musketeer Goblin Barrel Skeleton Army Witch
The Log
Cannon Musketeer Goblin Barrel Skeleton Army Witch
Earthquake
Cannon Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Musketeer Goblin Barrel Skeleton Army Witch
Fireball
Cannon Musketeer Goblin Barrel Skeleton Army Witch
Poison
Cannon Musketeer Skeleton Army Witch
Lightning
Knight Cannon Musketeer Witch Goblinstein
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Goblin Barrel Skeleton Army Musketeer Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Goblin Barrel

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel
Knight
Musketeer Goblin Barrel Arrows Witch
Cannon
Musketeer
Knight
Goblin Barrel
Knight Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Knight
Goblinstein

Defense Synergies 3 7

Arrows
Knight Cannon
Knight
Cannon Musketeer Arrows Skeleton Army Witch
Cannon
Knight Musketeer Arrows Skeleton Army Witch
Musketeer
Knight Cannon Skeleton Army
Goblin Barrel
Skeleton Army
Knight Cannon Musketeer
Witch
Knight Cannon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer
Skeleton Army Knight Cannon Musketeer Witch
Cannon Skeleton Army Witch Knight Musketeer
Cannon Skeleton Army Witch Knight Musketeer
Arrows Skeleton Army
Arrows Skeleton Army Cannon Musketeer
Musketeer Arrows Cannon Witch
Arrows Cannon Musketeer
Cannon Witch Musketeer Skeleton Army
Knight Skeleton Army Cannon Musketeer
Skeleton Army Witch Arrows Knight Cannon Musketeer
Arrows Musketeer Witch
Cannon Skeleton Army Knight Musketeer Witch
Skeleton Army Arrows Cannon Witch
Skeleton Army Knight Cannon
Skeleton Army Cannon
Arrows Knight Cannon Musketeer Skeleton Army Witch
Arrows Cannon Knight Musketeer Skeleton Army Witch
Arrows Witch Knight Cannon Musketeer
Cannon Musketeer
Skeleton Army Arrows Knight Cannon Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch
Arrows Knight Musketeer
Skeleton Army Knight Musketeer Witch
Skeleton Army Knight Musketeer
Knight Cannon Musketeer Skeleton Army Witch
Arrows Musketeer Witch
Skeleton Army Knight Musketeer Witch
Knight Skeleton Army
Knight Skeleton Army Witch
Witch Cannon Musketeer Skeleton Army
Knight Musketeer Witch
Skeleton Army Arrows
Skeleton Army Knight Cannon Witch
Cannon Musketeer Skeleton Army Witch
Skeleton Army Witch Knight Musketeer
Arrows Cannon Musketeer Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Arrows
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch
Musketeer Witch
Arrows Musketeer
Arrows
Arrows
Musketeer Skeleton Army Witch
Arrows Musketeer Witch
Arrows
Knight Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Witch

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