My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Knight Dart Goblin Wizard Executioner
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Hog Rider Wizard Executioner P.E.K.K.A
Fireball
Dart Goblin Hog Rider Wizard Executioner
Poison
Dart Goblin Wizard Executioner
Lightning
Knight Wizard Executioner
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Dart Goblin Hog Rider Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Dart Goblin

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Dart Goblin Hog Rider Executioner Arrows Wizard
Dart Goblin
Knight Hog Rider P.E.K.K.A
Hog Rider
Arrows Knight Rage Dart Goblin Wizard Executioner
Wizard
Knight Hog Rider Rage P.E.K.K.A
Rage
Hog Rider Wizard
Executioner
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Dart Goblin Wizard Executioner

Defense Synergies 2 5

Arrows
Knight P.E.K.K.A
Knight
Dart Goblin Executioner Arrows Wizard
Dart Goblin
Knight P.E.K.K.A
Hog Rider
Wizard
Knight P.E.K.K.A
Rage
Executioner
Knight
P.E.K.K.A
Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard Executioner
P.E.K.K.A Knight Dart Goblin Executioner
P.E.K.K.A Knight Dart Goblin Executioner
P.E.K.K.A Knight Dart Goblin
Arrows P.E.K.K.A
Arrows Dart Goblin Executioner
Dart Goblin Arrows Wizard Executioner
Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A
Knight Dart Goblin
Dart Goblin Executioner Arrows Knight Wizard
Arrows Executioner Dart Goblin Wizard
P.E.K.K.A Knight Wizard
Wizard Executioner Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Wizard Arrows Knight Executioner P.E.K.K.A
Arrows Knight Dart Goblin Wizard Executioner
Arrows Wizard Executioner Knight Dart Goblin
P.E.K.K.A Dart Goblin
Wizard Arrows Knight Dart Goblin Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Wizard Executioner
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight Executioner
Arrows Wizard Executioner Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Arrows
P.E.K.K.A Knight Wizard Executioner
Wizard Dart Goblin Executioner
Knight Dart Goblin Executioner P.E.K.K.A
Arrows Executioner Dart Goblin Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin Executioner
Arrows Dart Goblin
Arrows Knight Dart Goblin
Wizard Executioner Arrows
Arrows Wizard Executioner Dart Goblin
Arrows Dart Goblin Wizard Executioner
Arrows Dart Goblin Wizard Executioner
Arrows Dart Goblin Wizard
Arrows Knight Dart Goblin Wizard
Arrows Dart Goblin Wizard Executioner
Knight Dart Goblin Executioner
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard Executioner
Arrows Dart Goblin Wizard Executioner
Arrows
Arrows Dart Goblin Wizard Executioner
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows
Arrows Wizard Executioner
Arrows Dart Goblin Wizard Executioner
Arrows Wizard
Arrows Dart Goblin
Arrows Dart Goblin Wizard Executioner
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Dart Goblin
Arrows Dart Goblin Wizard Executioner
Arrows
Knight Dart Goblin Wizard Executioner
Arrows Dart Goblin Wizard Executioner
Arrows
Dart Goblin Executioner P.E.K.K.A
Dart Goblin
Dart Goblin Executioner
Dart Goblin Executioner
P.E.K.K.A
Dart Goblin Wizard

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