My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Musketeer Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Knight Dart Goblin Musketeer Wizard
The Log
Dart Goblin Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Musketeer Hog Rider Wizard P.E.K.K.A
Fireball
Dart Goblin Musketeer Hog Rider Wizard
Poison
Dart Goblin Musketeer Wizard
Lightning
Knight Musketeer Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Dart Goblin Musketeer Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Dart Goblin

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Dart Goblin Musketeer Hog Rider Arrows Wizard
Dart Goblin
Knight Hog Rider P.E.K.K.A
Musketeer
Knight Hog Rider P.E.K.K.A
Hog Rider
Arrows Knight Musketeer Rage Dart Goblin Wizard
Wizard
Knight Hog Rider Rage P.E.K.K.A
Rage
Hog Rider Wizard
P.E.K.K.A
Arrows Dart Goblin Musketeer Wizard

Defense Synergies 2 7

Arrows
Knight P.E.K.K.A
Knight
Dart Goblin Musketeer Arrows Wizard
Dart Goblin
Knight Musketeer P.E.K.K.A
Musketeer
Knight Dart Goblin P.E.K.K.A
Hog Rider
Wizard
Knight P.E.K.K.A
Rage
P.E.K.K.A
Arrows Dart Goblin Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Musketeer Wizard
P.E.K.K.A Knight Dart Goblin Musketeer
P.E.K.K.A Knight Dart Goblin Musketeer
P.E.K.K.A Knight Dart Goblin Musketeer
Arrows P.E.K.K.A
Arrows Dart Goblin Musketeer
Dart Goblin Musketeer Arrows Wizard
Arrows Dart Goblin Musketeer P.E.K.K.A
P.E.K.K.A Musketeer
Knight Dart Goblin Musketeer
Dart Goblin Arrows Knight Musketeer Wizard
Arrows Musketeer Dart Goblin Wizard
P.E.K.K.A Knight Musketeer Wizard
Wizard Arrows Dart Goblin P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Wizard Arrows Knight Musketeer P.E.K.K.A
Arrows Knight Dart Goblin Musketeer Wizard
Arrows Wizard Knight Dart Goblin Musketeer
P.E.K.K.A Dart Goblin Musketeer
Wizard Arrows Knight Dart Goblin Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Musketeer Wizard
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Musketeer
Arrows Wizard Dart Goblin Musketeer
P.E.K.K.A Knight Dart Goblin Musketeer
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Dart Goblin Musketeer
P.E.K.K.A Knight Dart Goblin Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Knight Wizard
Wizard Dart Goblin Musketeer
Knight Dart Goblin Musketeer P.E.K.K.A
Arrows Dart Goblin Musketeer Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin
Arrows Knight Dart Goblin Musketeer
Wizard Arrows
Arrows Wizard Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Musketeer
Arrows Knight Dart Goblin Musketeer Wizard
Arrows Dart Goblin Musketeer Wizard
Knight Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Wizard
Arrows Dart Goblin Musketeer Wizard
Arrows
Arrows Dart Goblin Musketeer Wizard
Arrows Dart Goblin Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard
Arrows Dart Goblin Musketeer Wizard
Arrows Musketeer Wizard
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Arrows Dart Goblin Musketeer Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Wizard
Arrows
Knight Dart Goblin Musketeer Wizard
Arrows Dart Goblin Musketeer Wizard
Arrows
Dart Goblin Musketeer P.E.K.K.A
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
P.E.K.K.A
Dart Goblin Wizard

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