My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Executioner Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Knight Elixir Golem Executioner Magic Archer Lumberjack
The Log
Elixir Golem Lumberjack
Earthquake
Elixir Golem
Arrows
Royal Delivery
Knight Elixir Golem Battle Healer Executioner Magic Archer Lumberjack
Fireball
Elixir Golem Battle Healer Executioner Magic Archer Lumberjack
Poison
Elixir Golem Battle Healer Executioner Magic Archer
Lightning
Knight Battle Healer Executioner Magic Archer Lumberjack
Rocket
Battle Healer Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Battle Healer Rage Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Elixir Golem Battle Healer Magic Archer Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Elixir Golem

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Elixir Golem Battle Healer Lumberjack
Knight
Executioner Arrows Magic Archer Lumberjack
Elixir Golem
Battle Healer Rage Arrows Executioner Magic Archer Lumberjack
Battle Healer
Elixir Golem Rage Executioner Arrows Magic Archer Lumberjack
Rage
Elixir Golem Battle Healer
Executioner
Knight Battle Healer Elixir Golem
Magic Archer
Knight Elixir Golem Battle Healer Lumberjack
Lumberjack
Arrows Knight Elixir Golem Battle Healer Magic Archer

Defense Synergies 2 9

Arrows
Knight Battle Healer Lumberjack
Knight
Executioner Magic Archer Arrows Lumberjack
Elixir Golem
Battle Healer
Arrows Executioner Magic Archer Lumberjack
Rage
Executioner
Knight Battle Healer Lumberjack
Magic Archer
Knight Battle Healer Lumberjack
Lumberjack
Arrows Knight Battle Healer Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Magic Archer
Lumberjack Knight Battle Healer Executioner
Lumberjack Knight Executioner
Lumberjack Knight
Arrows Battle Healer Lumberjack
Arrows Executioner Magic Archer Lumberjack
Arrows Executioner Magic Archer
Arrows Battle Healer Magic Archer
Lumberjack
Knight Battle Healer Lumberjack
Executioner Arrows Knight Magic Archer Lumberjack
Arrows Executioner Magic Archer
Lumberjack Knight Battle Healer
Executioner Arrows Magic Archer Lumberjack
Knight Lumberjack
Lumberjack
Arrows Knight Executioner Lumberjack
Arrows Knight Battle Healer Executioner Magic Archer Lumberjack
Arrows Executioner Knight Battle Healer Magic Archer Lumberjack
Lumberjack
Arrows Knight Battle Healer Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Battle Healer
Arrows Knight Battle Healer Executioner Magic Archer Lumberjack
Lumberjack Knight Battle Healer
Lumberjack Knight Battle Healer
Knight Battle Healer Executioner Lumberjack
Arrows Executioner Magic Archer
Knight Battle Healer Lumberjack
Knight Battle Healer Lumberjack
Knight Magic Archer
Knight Lumberjack
Arrows
Knight Executioner Lumberjack
Executioner Magic Archer
Knight Battle Healer Executioner Magic Archer Lumberjack
Arrows Executioner Battle Healer Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Executioner Magic Archer
Arrows Magic Archer
Arrows Knight
Executioner Arrows Magic Archer
Arrows Executioner Magic Archer
Arrows Executioner Magic Archer
Arrows Executioner Magic Archer
Arrows
Lumberjack
Arrows Knight Magic Archer
Arrows Executioner Magic Archer
Knight Executioner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Executioner Magic Archer
Magic Archer Arrows Executioner
Arrows
Arrows Executioner Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Executioner Magic Archer
Arrows Executioner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Executioner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Executioner Magic Archer
Arrows
Knight Executioner Magic Archer Lumberjack
Arrows Executioner Magic Archer
Arrows
Executioner
Magic Archer
Executioner Magic Archer
Executioner Magic Archer

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