My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton King
Giant Snowball
Musketeer Skeleton King
Zap
Skeleton King
Barbarian Barrel
Knight Musketeer Skeleton King
The Log
Mini P.E.K.K.A Musketeer Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Skeleton King
Fireball
Musketeer Skeleton King
Poison
Musketeer Skeleton King
Lightning
Knight Mini P.E.K.K.A Musketeer Skeleton King
Rocket
Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Fireball Mini P.E.K.K.A Musketeer Skeleton King Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Fireball Mini P.E.K.K.A

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Knight Mini P.E.K.K.A Mega Knight
Knight
Musketeer Arrows Fireball
Fireball
Arrows Knight Giant Mega Knight Skeleton King
Mini P.E.K.K.A
Giant Arrows Musketeer Mega Knight
Musketeer
Knight Giant Mini P.E.K.K.A Mega Knight
Giant
Arrows Mini P.E.K.K.A Musketeer Fireball
Mega Knight
Arrows Fireball Mini P.E.K.K.A Musketeer
Skeleton King
Fireball

Defense Synergies 2 11

Arrows
Mega Knight Knight Fireball Mini P.E.K.K.A
Knight
Musketeer Arrows Fireball Mini P.E.K.K.A
Fireball
Arrows Knight Mini P.E.K.K.A Musketeer Mega Knight
Mini P.E.K.K.A
Arrows Knight Fireball Musketeer
Musketeer
Knight Fireball Mini P.E.K.K.A Mega Knight Skeleton King
Giant
Mega Knight
Arrows Fireball Musketeer
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer
Mini P.E.K.K.A Knight Musketeer Mega Knight
Mini P.E.K.K.A Mega Knight Knight Musketeer
Mini P.E.K.K.A Knight Musketeer Mega Knight Skeleton King
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Musketeer Mega Knight
Musketeer Arrows Fireball
Arrows Fireball Musketeer Mega Knight
Mini P.E.K.K.A Musketeer Skeleton King
Knight Mini P.E.K.K.A Musketeer Mega Knight
Arrows Knight Fireball Musketeer Mega Knight Skeleton King
Arrows Musketeer Fireball
Mini P.E.K.K.A Mega Knight Knight Fireball Musketeer
Fireball Mega Knight Arrows Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Knight Mega Knight Skeleton King
Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Mega Knight Knight Musketeer
Arrows Knight Fireball Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Mega Knight Arrows Knight Fireball Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Fireball
Fireball Arrows Knight Mini P.E.K.K.A Musketeer Mega Knight
Mega Knight Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mega Knight Knight Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer Mega Knight
Arrows Fireball Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Knight Fireball Mini P.E.K.K.A
Musketeer
Mega Knight Knight Mini P.E.K.K.A Musketeer
Mega Knight Arrows Fireball
Mini P.E.K.K.A Mega Knight Knight Fireball Skeleton King
Fireball Musketeer Mega Knight
Knight Fireball Mini P.E.K.K.A Musketeer Skeleton King
Arrows Mega Knight Fireball Mini P.E.K.K.A Musketeer Skeleton King
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows Mega Knight
Arrows Fireball Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer Mega Knight
Arrows Fireball Mega Knight
Fireball Musketeer Mega Knight
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Mega Knight
Arrows Fireball Musketeer
Fireball Arrows Musketeer Mega Knight
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Mega Knight
Arrows Fireball Musketeer Skeleton King
Arrows Fireball
Musketeer Mega Knight
Fireball Musketeer Skeleton King
Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball Mega Knight

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