My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Wizard P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard
Poison
Firecracker Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Fireball Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A Knight
Knight
Firecracker Hog Rider Arrows Fireball Wizard The Log
Firecracker
Knight Hog Rider P.E.K.K.A
Fireball
Arrows Hog Rider Knight The Log
Hog Rider
Arrows Knight Firecracker Fireball The Log Wizard
Wizard
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Wizard The Log
The Log
Hog Rider Knight Fireball P.E.K.K.A

Defense Synergies 4 9

Arrows
Knight Fireball P.E.K.K.A
Knight
Firecracker Arrows Fireball Wizard The Log
Firecracker
Knight The Log P.E.K.K.A
Fireball
The Log Arrows Knight
Hog Rider
Wizard
Knight P.E.K.K.A The Log
P.E.K.K.A
The Log Arrows Firecracker Wizard
The Log
Firecracker Fireball P.E.K.K.A Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Wizard The Log
P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker
Arrows Firecracker Fireball P.E.K.K.A The Log
Arrows Fireball The Log Firecracker
Arrows Firecracker Fireball Wizard
Arrows Fireball P.E.K.K.A The Log
P.E.K.K.A
Knight Firecracker
Arrows Knight Firecracker Fireball Wizard The Log
Arrows Firecracker Fireball Wizard
P.E.K.K.A Knight Fireball Wizard The Log
Fireball Wizard Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight
Fireball P.E.K.K.A The Log
Wizard Arrows Knight Firecracker Fireball P.E.K.K.A
Arrows Fireball Knight Firecracker Wizard The Log
Arrows Wizard The Log Knight Firecracker Fireball
P.E.K.K.A
Wizard Arrows Knight Firecracker Fireball P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A
Fireball Arrows Knight Firecracker Wizard The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight
Arrows Firecracker Fireball Wizard
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Fireball The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Fireball The Log
P.E.K.K.A Knight Fireball Wizard
Wizard Firecracker Fireball
Knight Firecracker Fireball P.E.K.K.A The Log
Arrows Firecracker Fireball Wizard P.E.K.K.A The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker The Log
Arrows Firecracker Fireball The Log
Arrows Fireball The Log
Arrows Knight Firecracker Fireball The Log
Fireball Wizard Arrows Firecracker The Log
Arrows Firecracker Fireball Wizard
Arrows Firecracker Wizard The Log
Arrows Fireball The Log Firecracker Wizard
Arrows Fireball The Log Firecracker Wizard
Fireball
Firecracker Arrows Knight Fireball Wizard The Log
Fireball Arrows Firecracker Wizard
Knight Firecracker Fireball The Log
Arrows Firecracker Fireball
Arrows Firecracker Fireball The Log
Arrows Firecracker Fireball Wizard The Log
Arrows Firecracker Fireball Wizard The Log
Arrows Fireball
Arrows Firecracker Fireball Wizard The Log
Arrows Firecracker Fireball Wizard The Log
Fireball The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows Firecracker The Log Fireball Wizard
Arrows Firecracker Fireball The Log Wizard
Fireball Arrows Wizard The Log
Fireball Arrows Firecracker The Log
Arrows Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard The Log
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball Wizard The Log
Fireball
Fireball Arrows Firecracker Wizard
Arrows The Log Fireball
Fireball Knight Firecracker Wizard
Arrows The Log Firecracker Fireball Wizard
Arrows Fireball
Firecracker P.E.K.K.A
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
P.E.K.K.A
Fireball Firecracker Wizard

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