My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Cage Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Goblin Cage Ice Wizard Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Goblin Cage Ice Wizard Electro Wizard
Fireball
Firecracker Goblin Cage Ice Wizard Electro Wizard
Poison
Firecracker Goblin Cage Ice Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Goblin Cage Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Ice Wizard Mini P.E.K.K.A Goblin Cage Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A
Knight
Firecracker Arrows The Log Ice Wizard Electro Wizard
Firecracker
Knight Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Arrows Firecracker The Log Ice Wizard Electro Wizard
Goblin Cage
Firecracker The Log
The Log
Knight Mini P.E.K.K.A Goblin Cage
Ice Wizard
Knight Mini P.E.K.K.A
Electro Wizard
Knight Mini P.E.K.K.A

Defense Synergies 6 16

Arrows
Knight Mini P.E.K.K.A Ice Wizard
Knight
Firecracker Ice Wizard Electro Wizard Arrows Mini P.E.K.K.A Goblin Cage The Log
Firecracker
Knight The Log Mini P.E.K.K.A Goblin Cage Ice Wizard Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Arrows Knight Firecracker Ice Wizard
Goblin Cage
Knight Firecracker The Log Ice Wizard Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Knight Goblin Cage Ice Wizard Electro Wizard
Ice Wizard
Knight Arrows Firecracker Mini P.E.K.K.A Goblin Cage The Log
Electro Wizard
Knight Mini P.E.K.K.A Firecracker Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage The Log Electro Wizard
Mini P.E.K.K.A Knight Firecracker Goblin Cage The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Goblin Cage Knight Ice Wizard Electro Wizard
Mini P.E.K.K.A Goblin Cage Knight Firecracker Ice Wizard Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Goblin Cage The Log
Arrows The Log Firecracker Ice Wizard Electro Wizard
Electro Wizard Arrows Firecracker Goblin Cage Ice Wizard
Arrows Goblin Cage The Log Electro Wizard
Mini P.E.K.K.A Goblin Cage Ice Wizard
Knight Firecracker Mini P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Arrows Knight Firecracker The Log
Arrows Firecracker Ice Wizard Electro Wizard
Mini P.E.K.K.A Goblin Cage Knight The Log Ice Wizard Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Goblin Cage The Log Electro Wizard
Mini P.E.K.K.A Knight Goblin Cage Electro Wizard
Mini P.E.K.K.A Goblin Cage The Log Electro Wizard
Arrows Knight Firecracker Mini P.E.K.K.A Goblin Cage Electro Wizard
Arrows Goblin Cage Knight Firecracker The Log Ice Wizard Electro Wizard
Arrows Goblin Cage The Log Knight Firecracker Ice Wizard Electro Wizard
Mini P.E.K.K.A Goblin Cage Electro Wizard
Arrows Knight Firecracker Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblin Cage Electro Wizard
Electro Wizard Arrows Knight Firecracker Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A Goblin Cage The Log Electro Wizard
Mini P.E.K.K.A Knight Goblin Cage The Log Electro Wizard
Knight Mini P.E.K.K.A Goblin Cage
Arrows Firecracker Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Goblin Cage Ice Wizard Electro Wizard
Mini P.E.K.K.A Knight Goblin Cage
Goblin Cage Electro Wizard Knight Firecracker Mini P.E.K.K.A The Log
Goblin Cage
Knight Mini P.E.K.K.A Goblin Cage
Arrows Goblin Cage The Log Electro Wizard
Mini P.E.K.K.A Knight Goblin Cage
Firecracker Goblin Cage
Electro Wizard Knight Firecracker Mini P.E.K.K.A Goblin Cage The Log
Arrows Firecracker Mini P.E.K.K.A Goblin Cage The Log Ice Wizard Electro Wizard
Arrows Goblin Cage Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log Ice Wizard Electro Wizard
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Wizard
Arrows Firecracker The Log
Arrows The Log Firecracker Ice Wizard
Arrows The Log Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Knight The Log Electro Wizard
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log Electro Wizard
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Wizard
Arrows Firecracker The Log Ice Wizard Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Wizard Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Arrows The Log
Arrows Firecracker Electro Wizard
Arrows Firecracker The Log
Electro Wizard
Arrows Firecracker Ice Wizard Electro Wizard
Arrows The Log
Knight Firecracker Mini P.E.K.K.A Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: