My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Inferno Dragon
Zap
Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Knight Firecracker Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel Inferno Dragon
Fireball
Firecracker Hog Rider Goblin Barrel Inferno Dragon
Poison
Firecracker
Lightning
Knight Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Goblin Barrel Mini P.E.K.K.A Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mini P.E.K.K.A Goblin Barrel
Knight
Firecracker Hog Rider Goblin Barrel Arrows The Log
Firecracker
Knight Hog Rider Mini P.E.K.K.A Goblin Barrel Inferno Dragon
Mini P.E.K.K.A
Arrows Firecracker Hog Rider The Log
Hog Rider
Arrows Knight Firecracker The Log Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Knight Arrows Firecracker Hog Rider
The Log
Hog Rider Knight Mini P.E.K.K.A
Inferno Dragon
Firecracker

Defense Synergies 3 6

Arrows
Knight Mini P.E.K.K.A
Knight
Firecracker Arrows Mini P.E.K.K.A The Log
Firecracker
Knight The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Arrows Knight Firecracker
Hog Rider
Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Knight Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Mini P.E.K.K.A Inferno Dragon Knight Firecracker The Log
Mini P.E.K.K.A Knight Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows The Log Firecracker
Inferno Dragon Arrows Firecracker
Arrows The Log
Mini P.E.K.K.A Inferno Dragon
Knight Firecracker Mini P.E.K.K.A
Arrows Knight Firecracker The Log
Arrows Inferno Dragon Firecracker
Mini P.E.K.K.A Knight The Log
Arrows Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Knight
Mini P.E.K.K.A The Log Inferno Dragon
Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Knight Firecracker The Log
Arrows The Log Knight Firecracker Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Arrows Knight Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight The Log
Knight Mini P.E.K.K.A Inferno Dragon
Arrows Firecracker
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Inferno Dragon
Knight Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Knight
Firecracker
Knight Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Arrows Firecracker Mini P.E.K.K.A The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Mini P.E.K.K.A
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Inferno Dragon
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Knight Firecracker Mini P.E.K.K.A
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log

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