My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon
Zap
Firecracker Skeleton Army Balloon
Barbarian Barrel
Knight Firecracker Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Skeleton Army Balloon
Fireball
Firecracker Skeleton Army Balloon
Poison
Firecracker Skeleton Army Balloon
Lightning
Knight Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Skeleton Army Mini P.E.K.K.A Golden Knight Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Mini P.E.K.K.A Mega Knight
Knight
Firecracker Balloon Arrows
Firecracker
Knight Mini P.E.K.K.A Balloon Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Mega Knight
Skeleton Army
Balloon
Arrows Knight Firecracker Mega Knight Golden Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Balloon
Golden Knight
Balloon

Defense Synergies 2 10

Arrows
Mega Knight Knight Mini P.E.K.K.A Golden Knight
Knight
Firecracker Arrows Mini P.E.K.K.A Skeleton Army
Firecracker
Knight Mini P.E.K.K.A Skeleton Army Mega Knight Golden Knight
Mini P.E.K.K.A
Arrows Knight Firecracker Skeleton Army
Skeleton Army
Knight Firecracker Mini P.E.K.K.A
Balloon
Mega Knight
Arrows Firecracker
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Golden Knight
Mini P.E.K.K.A Skeleton Army Knight Firecracker Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Knight
Mini P.E.K.K.A Skeleton Army Knight Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight Golden Knight
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Arrows Knight Firecracker Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Skeleton Army Mega Knight Knight
Skeleton Army Mega Knight Arrows Firecracker Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Skeleton Army Knight Mega Knight
Skeleton Army Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Skeleton Army
Arrows Mega Knight Knight Firecracker Skeleton Army Golden Knight
Arrows Knight Firecracker Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Knight Firecracker Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Knight Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Knight
Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Mega Knight Knight Skeleton Army
Mega Knight Knight Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Knight Mini P.E.K.K.A Golden Knight
Skeleton Army Mega Knight Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Golden Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Knight Firecracker Mini P.E.K.K.A Golden Knight
Arrows Mega Knight Firecracker Mini P.E.K.K.A Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Knight Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Mini P.E.K.K.A
Firecracker Arrows Knight Golden Knight
Arrows Firecracker
Knight Firecracker Golden Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Golden Knight
Arrows Mega Knight Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Army
Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Golden Knight
Firecracker
Firecracker Mega Knight Golden Knight
Firecracker Mega Knight

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