My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Bowler Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Fisherman
Barbarian Barrel
Knight Firecracker Valkyrie Ice Wizard
The Log
Firecracker Mini P.E.K.K.A Fisherman
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Valkyrie Bowler Ice Wizard Fisherman
Fireball
Firecracker Bowler Ice Wizard Fisherman
Poison
Firecracker Ice Wizard Fisherman
Lightning
Knight Mini P.E.K.K.A Valkyrie Bowler Ice Wizard Fisherman
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Ice Wizard Fisherman Mini P.E.K.K.A Valkyrie Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Ice Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Bowler
Knight
Firecracker Arrows Ice Wizard
Firecracker
Knight Mini P.E.K.K.A Valkyrie Bowler Fisherman
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Bowler Ice Wizard
Valkyrie
Firecracker Mini P.E.K.K.A Fisherman
Bowler
Arrows Firecracker Mini P.E.K.K.A Ice Wizard Fisherman
Ice Wizard
Knight Mini P.E.K.K.A Bowler Fisherman
Fisherman
Firecracker Valkyrie Bowler Ice Wizard

Defense Synergies 3 20

Arrows
Knight Mini P.E.K.K.A Valkyrie Bowler Ice Wizard
Knight
Firecracker Ice Wizard Arrows Mini P.E.K.K.A Bowler Fisherman
Firecracker
Knight Valkyrie Mini P.E.K.K.A Ice Wizard Fisherman
Mini P.E.K.K.A
Arrows Knight Firecracker Valkyrie Bowler Ice Wizard Fisherman
Valkyrie
Firecracker Arrows Mini P.E.K.K.A Bowler Ice Wizard Fisherman
Bowler
Arrows Knight Mini P.E.K.K.A Valkyrie Ice Wizard
Ice Wizard
Knight Arrows Firecracker Mini P.E.K.K.A Valkyrie Bowler Fisherman
Fisherman
Knight Firecracker Mini P.E.K.K.A Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Valkyrie
Mini P.E.K.K.A Knight Firecracker Valkyrie Ice Wizard Fisherman
Mini P.E.K.K.A Bowler Fisherman Knight Valkyrie Ice Wizard
Mini P.E.K.K.A Knight Firecracker Valkyrie Bowler Ice Wizard Fisherman
Arrows Firecracker Mini P.E.K.K.A Valkyrie Bowler
Arrows Bowler Firecracker Valkyrie Ice Wizard
Arrows Firecracker Ice Wizard
Bowler Arrows Valkyrie
Mini P.E.K.K.A Ice Wizard Fisherman
Knight Firecracker Mini P.E.K.K.A Valkyrie Bowler Ice Wizard Fisherman
Valkyrie Ice Wizard Arrows Knight Firecracker Bowler Fisherman
Arrows Firecracker Ice Wizard
Mini P.E.K.K.A Bowler Knight Valkyrie Ice Wizard
Valkyrie Bowler Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Bowler Fisherman
Arrows Knight Firecracker Mini P.E.K.K.A Valkyrie Bowler Fisherman
Arrows Knight Firecracker Valkyrie Bowler Ice Wizard Fisherman
Arrows Valkyrie Knight Firecracker Bowler Ice Wizard Fisherman
Mini P.E.K.K.A Fisherman
Valkyrie Bowler Arrows Knight Firecracker Mini P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Bowler Fisherman
Arrows Knight Firecracker Mini P.E.K.K.A Valkyrie Bowler Fisherman
Knight Mini P.E.K.K.A Valkyrie Bowler Fisherman
Mini P.E.K.K.A Valkyrie Bowler Knight Fisherman
Knight Mini P.E.K.K.A Valkyrie Bowler Fisherman
Arrows Firecracker Ice Wizard
Mini P.E.K.K.A Knight Valkyrie Bowler Ice Wizard
Mini P.E.K.K.A Knight Valkyrie Fisherman
Knight Firecracker Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie Bowler
Arrows Valkyrie Bowler
Mini P.E.K.K.A Bowler Knight Valkyrie
Firecracker Valkyrie Bowler
Knight Firecracker Mini P.E.K.K.A Valkyrie Bowler Fisherman
Arrows Valkyrie Bowler Firecracker Mini P.E.K.K.A Ice Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker Bowler Ice Wizard Fisherman
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie Bowler
Arrows Firecracker Ice Wizard
Arrows Firecracker Bowler
Arrows Firecracker Bowler Ice Wizard
Arrows Firecracker Fisherman
Mini P.E.K.K.A Bowler Fisherman
Firecracker Arrows Knight Valkyrie Bowler Fisherman
Arrows Firecracker
Knight Firecracker Bowler Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Mini P.E.K.K.A Fisherman
Arrows Firecracker Mini P.E.K.K.A Bowler Fisherman
Arrows Firecracker Valkyrie Bowler
Bowler
Arrows
Bowler Fisherman
Arrows
Arrows Firecracker Valkyrie Bowler Ice Wizard
Fisherman
Arrows Firecracker Bowler Ice Wizard Fisherman
Arrows Bowler Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Ice Wizard
Firecracker
Mini P.E.K.K.A Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Ice Wizard
Arrows
Knight Firecracker Mini P.E.K.K.A Valkyrie Bowler
Arrows Firecracker Bowler
Arrows
Firecracker
Firecracker Bowler
Firecracker
Firecracker Bowler

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