My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Knight Firecracker Electro Wizard Magic Archer
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer
Fireball
Firecracker Electro Wizard Inferno Dragon Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Knight Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Electro Wizard Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Firecracker Arrows The Log Electro Wizard Magic Archer
Firecracker
Knight P.E.K.K.A Inferno Dragon
P.E.K.K.A
Arrows Electro Wizard Magic Archer Firecracker The Log
The Log
Knight P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Knight Magic Archer
Inferno Dragon
Firecracker
Magic Archer
P.E.K.K.A Knight The Log Electro Wizard

Defense Synergies 5 11

Arrows
Knight P.E.K.K.A
Knight
Firecracker Electro Wizard Magic Archer Arrows The Log
Firecracker
Knight The Log P.E.K.K.A Electro Wizard
P.E.K.K.A
The Log Arrows Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Knight Electro Wizard Inferno Dragon Magic Archer
Electro Wizard
Knight Firecracker P.E.K.K.A The Log Inferno Dragon Magic Archer
Inferno Dragon
The Log Electro Wizard
Magic Archer
Knight The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Knight Firecracker The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Firecracker Electro Wizard
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Firecracker Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Arrows Firecracker Magic Archer
Arrows P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon
Knight Firecracker Electro Wizard
Electro Wizard Arrows Knight Firecracker The Log Magic Archer
Arrows Inferno Dragon Firecracker Electro Wizard Magic Archer
P.E.K.K.A Knight The Log Electro Wizard
Arrows Firecracker P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Knight Electro Wizard
P.E.K.K.A The Log Electro Wizard Inferno Dragon
Arrows Knight Firecracker P.E.K.K.A Electro Wizard
Arrows Knight Firecracker The Log Electro Wizard Magic Archer
Arrows The Log Knight Firecracker Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Knight Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Firecracker The Log Inferno Dragon Magic Archer
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight The Log Electro Wizard
P.E.K.K.A Knight Inferno Dragon
Arrows Firecracker Electro Wizard Magic Archer
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Electro Wizard Knight Firecracker The Log Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Knight
Firecracker Magic Archer
Electro Wizard Knight Firecracker P.E.K.K.A The Log Inferno Dragon Magic Archer
Arrows Firecracker P.E.K.K.A The Log Electro Wizard Inferno Dragon Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker The Log
Arrows Firecracker The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows Knight Firecracker The Log
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows Knight The Log Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Knight Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Magic Archer Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log Electro Wizard Magic Archer
Arrows Firecracker The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Magic Archer
Inferno Dragon
Arrows Firecracker The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Arrows The Log Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Arrows Firecracker The Log Magic Archer
Electro Wizard Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Arrows The Log
Knight Firecracker Electro Wizard Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows
Firecracker P.E.K.K.A
Firecracker The Log Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker The Log Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: