My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers Goblin Barrel
Giant Snowball
Battle Ram Wall Breakers Goblin Barrel
Zap
Firecracker Battle Ram Wall Breakers Goblin Barrel
Barbarian Barrel
Knight Firecracker Tesla Battle Ram Wizard Wall Breakers Goblin Barrel
The Log
Firecracker Battle Ram Wall Breakers Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Knight Firecracker Battle Ram Wizard Wall Breakers Goblin Barrel
Fireball
Firecracker Tesla Battle Ram Wizard Wall Breakers Goblin Barrel
Poison
Firecracker Wizard
Lightning
Knight Tesla Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Firecracker Goblin Barrel Tesla Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram Wall Breakers Goblin Barrel
Knight
Firecracker Battle Ram Wall Breakers Goblin Barrel Arrows Wizard
Firecracker
Knight Battle Ram Wall Breakers Goblin Barrel
Tesla
Battle Ram
Knight Arrows Firecracker Wall Breakers Goblin Barrel
Wizard
Knight
Wall Breakers
Knight Arrows Firecracker Battle Ram
Goblin Barrel
Knight Arrows Firecracker Battle Ram

Defense Synergies 2 5

Arrows
Knight Tesla
Knight
Firecracker Tesla Arrows Wizard
Firecracker
Knight Tesla
Tesla
Knight Arrows Firecracker Wizard
Battle Ram
Wizard
Knight Tesla
Wall Breakers
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Wizard
Knight Firecracker Tesla
Tesla Knight
Tesla Knight Firecracker
Arrows Firecracker
Arrows Firecracker Tesla
Tesla Arrows Firecracker Wizard
Arrows Tesla
Tesla
Knight Firecracker Tesla
Arrows Knight Firecracker Tesla Wizard
Arrows Tesla Firecracker Wizard
Tesla Knight Wizard
Wizard Arrows Firecracker Tesla
Knight Tesla
Tesla
Tesla Wizard Arrows Knight Firecracker
Arrows Tesla Knight Firecracker Wizard
Arrows Wizard Knight Firecracker Tesla
Tesla
Wizard Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Arrows Knight Firecracker Tesla Wizard
Knight
Knight Tesla
Knight Tesla
Arrows Firecracker Wizard Tesla
Knight Tesla
Knight Tesla
Knight Firecracker
Tesla
Knight Tesla
Arrows
Knight Tesla Wizard
Wizard Firecracker Tesla
Tesla Knight Firecracker
Arrows Firecracker Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Knight Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: