My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Ice Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Ice Wizard
Fireball
Goblin Gang Hog Rider Ice Wizard
Poison
Goblin Gang Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Ice Wizard Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight Mega Knight
Knight
Goblin Gang Hog Rider Arrows Fireball The Log Ice Wizard
Goblin Gang
Knight Hog Rider
Fireball
Arrows Hog Rider Knight The Log Mega Knight
Hog Rider
Arrows Knight Goblin Gang Fireball The Log Mega Knight
The Log
Hog Rider Knight Fireball Mega Knight
Ice Wizard
Knight
Mega Knight
Arrows Fireball Hog Rider The Log

Defense Synergies 4 12

Arrows
Mega Knight Knight Fireball Ice Wizard
Knight
Goblin Gang Ice Wizard Arrows Fireball The Log
Goblin Gang
Knight The Log Ice Wizard
Fireball
The Log Arrows Knight Ice Wizard Mega Knight
Hog Rider
The Log
Fireball Knight Goblin Gang Ice Wizard Mega Knight
Ice Wizard
Knight Arrows Goblin Gang Fireball The Log Mega Knight
Mega Knight
Arrows Fireball The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Knight Goblin Gang The Log Ice Wizard Mega Knight
Goblin Gang Mega Knight Knight Ice Wizard
Knight Goblin Gang Ice Wizard Mega Knight
Arrows Fireball The Log Mega Knight
Arrows Goblin Gang Fireball The Log Ice Wizard Mega Knight
Arrows Goblin Gang Fireball Ice Wizard
Arrows Fireball The Log Mega Knight
Goblin Gang Ice Wizard
Knight Goblin Gang Ice Wizard Mega Knight
Goblin Gang Ice Wizard Arrows Knight Fireball The Log Mega Knight
Arrows Goblin Gang Fireball Ice Wizard
Mega Knight Knight Goblin Gang Fireball The Log Ice Wizard
Fireball Mega Knight Arrows Goblin Gang The Log
Knight Goblin Gang Mega Knight
Goblin Gang Fireball The Log Mega Knight
Mega Knight Arrows Knight Goblin Gang Fireball
Arrows Fireball Mega Knight Knight Goblin Gang The Log Ice Wizard
Arrows The Log Knight Fireball Ice Wizard Mega Knight
Goblin Gang Mega Knight Arrows Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Fireball
Fireball Arrows Knight Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Knight The Log
Goblin Gang Mega Knight Knight Fireball The Log
Knight Goblin Gang Mega Knight
Arrows Fireball Goblin Gang Ice Wizard
Goblin Gang Knight Fireball Ice Wizard
Mega Knight Knight
Mega Knight Knight Fireball The Log
Goblin Gang
Mega Knight Knight
Mega Knight Arrows Fireball The Log
Mega Knight Knight Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Knight Fireball The Log
Arrows Mega Knight Fireball The Log Ice Wizard
Arrows Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Arrows Knight Fireball The Log
Fireball Arrows The Log Mega Knight
Arrows Fireball Ice Wizard
Arrows The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Goblin Gang Fireball
Arrows Knight Fireball The Log
Fireball Arrows
Knight Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log Mega Knight
Arrows Fireball
Arrows Fireball The Log Mega Knight
Arrows Fireball The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Ice Wizard Mega Knight
Arrows Fireball The Log Ice Wizard
Fireball Arrows The Log Mega Knight
Fireball Arrows The Log
Arrows Fireball Ice Wizard
Fireball
Fireball
Arrows Fireball The Log Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball The Log
Goblin Gang Fireball
Fireball Arrows Ice Wizard
Arrows The Log Fireball
Fireball Knight Goblin Gang Mega Knight
Arrows The Log Fireball
Arrows Fireball
Mega Knight
Goblin Gang Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Mega Knight

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