My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Recruits Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Guards
Giant Snowball
Goblin Gang Royal Recruits Guards
Zap
Goblin Gang Firecracker Guards
Barbarian Barrel
Knight Goblin Gang Firecracker Royal Recruits Wizard Guards Electro Wizard
The Log
Goblin Gang Firecracker Royal Recruits Guards
Earthquake
Goblin Gang Firecracker Guards
Arrows
Goblin Gang Firecracker Royal Recruits Guards
Royal Delivery
Knight Goblin Gang Firecracker Royal Recruits Wizard Guards Electro Wizard
Fireball
Goblin Gang Firecracker Wizard Electro Wizard
Poison
Goblin Gang Firecracker Royal Recruits Wizard Guards Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Guards Electro Wizard Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight
Knight
Goblin Gang Firecracker Arrows Wizard Electro Wizard
Goblin Gang
Knight Firecracker Royal Recruits
Firecracker
Knight Goblin Gang Royal Recruits
Royal Recruits
Goblin Gang Firecracker Electro Wizard
Wizard
Knight
Guards
Electro Wizard
Knight Royal Recruits

Defense Synergies 3 12

Arrows
Knight
Knight
Goblin Gang Firecracker Electro Wizard Arrows Wizard
Goblin Gang
Knight Firecracker Royal Recruits Guards Electro Wizard
Firecracker
Knight Goblin Gang Royal Recruits Guards Electro Wizard
Royal Recruits
Goblin Gang Firecracker
Wizard
Knight Guards Electro Wizard
Guards
Goblin Gang Firecracker Wizard Electro Wizard
Electro Wizard
Knight Goblin Gang Firecracker Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Royal Recruits Wizard Electro Wizard
Knight Goblin Gang Firecracker Royal Recruits Electro Wizard
Goblin Gang Knight Royal Recruits Electro Wizard
Royal Recruits Knight Goblin Gang Firecracker Guards Electro Wizard
Arrows Firecracker Royal Recruits
Arrows Goblin Gang Firecracker Guards Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Wizard
Arrows Royal Recruits Electro Wizard
Goblin Gang Royal Recruits
Knight Goblin Gang Guards Firecracker Royal Recruits Electro Wizard
Goblin Gang Guards Electro Wizard Arrows Knight Firecracker Royal Recruits Wizard
Arrows Goblin Gang Firecracker Wizard Electro Wizard
Royal Recruits Knight Goblin Gang Wizard Guards Electro Wizard
Wizard Arrows Goblin Gang Firecracker Royal Recruits Guards Electro Wizard
Royal Recruits Knight Goblin Gang Electro Wizard
Goblin Gang Royal Recruits Electro Wizard
Wizard Arrows Knight Goblin Gang Firecracker Royal Recruits Electro Wizard
Arrows Knight Goblin Gang Firecracker Royal Recruits Wizard Guards Electro Wizard
Arrows Wizard Knight Firecracker Royal Recruits Guards Electro Wizard
Royal Recruits Electro Wizard
Goblin Gang Royal Recruits Wizard Arrows Knight Firecracker Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Guards Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Firecracker Wizard
Goblin Gang Royal Recruits Guards Knight Electro Wizard
Goblin Gang Royal Recruits Guards Knight Electro Wizard
Royal Recruits Knight Goblin Gang Guards
Arrows Firecracker Wizard Goblin Gang Electro Wizard
Goblin Gang Royal Recruits Guards Knight Electro Wizard
Knight Royal Recruits
Royal Recruits Electro Wizard Knight Firecracker
Royal Recruits Goblin Gang Guards
Knight Royal Recruits Guards
Royal Recruits Arrows Guards Electro Wizard
Royal Recruits Knight Goblin Gang Wizard Guards
Royal Recruits Wizard Firecracker
Goblin Gang Royal Recruits Guards Electro Wizard Knight Firecracker
Arrows Firecracker Royal Recruits Wizard Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Royal Recruits Guards
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker Royal Recruits Guards
Wizard Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Goblin Gang Guards Electro Wizard
Firecracker Arrows Knight Royal Recruits Wizard Electro Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Royal Recruits Wizard
Arrows
Arrows Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Royal Recruits
Arrows Firecracker Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard Guards
Arrows Wizard
Arrows Firecracker Electro Wizard
Arrows Firecracker Wizard
Electro Wizard Goblin Gang Royal Recruits Guards
Arrows Firecracker Wizard Electro Wizard
Arrows
Knight Goblin Gang Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Royal Recruits
Goblin Gang Firecracker Royal Recruits Guards Electro Wizard
Firecracker Electro Wizard
Firecracker Royal Recruits Electro Wizard
Firecracker Wizard

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