My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Hut Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer Goblin Hut Witch
Zap
Goblin Gang Mortar Goblin Hut Witch
Barbarian Barrel
Knight Goblin Gang Mortar Musketeer Goblin Hut Witch Electro Wizard
The Log
Goblin Gang Musketeer Goblin Hut Witch
Earthquake
Goblin Gang Mortar Goblin Hut Witch
Arrows
Goblin Gang Goblin Hut Witch
Royal Delivery
Knight Goblin Gang Musketeer Goblin Hut Witch Electro Wizard
Fireball
Goblin Gang Mortar Musketeer Goblin Hut Witch Electro Wizard
Poison
Goblin Gang Mortar Musketeer Goblin Hut Witch Electro Wizard
Lightning
Knight Mortar Musketeer Goblin Hut Witch Electro Wizard
Rocket
Mortar Musketeer Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Mortar Musketeer Electro Wizard Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Mortar

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar
Knight
Goblin Gang Mortar Musketeer Arrows Goblin Hut Witch Electro Wizard
Goblin Gang
Knight Mortar Goblin Hut
Mortar
Knight Arrows Goblin Gang Musketeer Goblin Hut
Musketeer
Knight Mortar Goblin Hut
Goblin Hut
Knight Goblin Gang Mortar Musketeer
Witch
Knight
Electro Wizard
Knight

Defense Synergies 4 16

Arrows
Knight Mortar Goblin Hut
Knight
Goblin Gang Musketeer Electro Wizard Arrows Mortar Goblin Hut Witch
Goblin Gang
Knight Musketeer Mortar Goblin Hut Electro Wizard
Mortar
Arrows Knight Goblin Gang Musketeer Goblin Hut Electro Wizard
Musketeer
Knight Goblin Gang Mortar Goblin Hut Electro Wizard
Goblin Hut
Arrows Knight Goblin Gang Mortar Musketeer Electro Wizard
Witch
Knight Electro Wizard
Electro Wizard
Knight Goblin Gang Mortar Musketeer Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer Goblin Hut Electro Wizard
Knight Goblin Gang Mortar Musketeer Goblin Hut Witch Electro Wizard
Goblin Gang Mortar Goblin Hut Witch Knight Musketeer Electro Wizard
Goblin Hut Witch Knight Goblin Gang Mortar Musketeer Electro Wizard
Arrows
Arrows Goblin Gang Musketeer Electro Wizard
Musketeer Electro Wizard Arrows Goblin Gang Mortar Goblin Hut Witch
Arrows Musketeer Electro Wizard
Witch Goblin Gang Mortar Musketeer Goblin Hut
Knight Goblin Gang Musketeer Electro Wizard
Goblin Gang Witch Electro Wizard Arrows Knight Musketeer Goblin Hut
Arrows Musketeer Goblin Gang Goblin Hut Witch Electro Wizard
Mortar Goblin Hut Knight Goblin Gang Musketeer Witch Electro Wizard
Arrows Goblin Gang Mortar Goblin Hut Witch Electro Wizard
Knight Goblin Gang Mortar Goblin Hut Electro Wizard
Goblin Gang Mortar Goblin Hut Electro Wizard
Arrows Knight Goblin Gang Mortar Musketeer Goblin Hut Witch Electro Wizard
Arrows Mortar Knight Goblin Gang Musketeer Goblin Hut Witch Electro Wizard
Arrows Mortar Witch Knight Musketeer Goblin Hut Electro Wizard
Mortar Musketeer Goblin Hut Electro Wizard
Goblin Gang Arrows Knight Musketeer Witch Electro Wizard
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblin Hut Witch Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Mortar Musketeer
Goblin Gang Knight Musketeer Goblin Hut Witch Electro Wizard
Goblin Gang Knight Musketeer Electro Wizard
Knight Goblin Gang Musketeer Goblin Hut Witch
Arrows Goblin Gang Musketeer Goblin Hut Witch Electro Wizard
Goblin Gang Knight Musketeer Goblin Hut Witch Electro Wizard
Knight
Electro Wizard Knight Mortar Goblin Hut Witch
Witch Goblin Gang Musketeer Goblin Hut
Knight Musketeer Goblin Hut Witch
Arrows Electro Wizard
Knight Goblin Gang Witch
Musketeer Witch
Goblin Gang Goblin Hut Witch Electro Wizard Knight Mortar Musketeer
Arrows Musketeer Goblin Hut Witch Electro Wizard
Arrows Mortar Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer
Arrows Mortar Musketeer Electro Wizard
Arrows Goblin Hut
Arrows Knight Musketeer
Arrows Mortar
Arrows Musketeer Witch
Arrows Mortar Musketeer Witch
Arrows
Arrows Mortar
Goblin Gang Musketeer Electro Wizard
Arrows Knight Mortar Musketeer Electro Wizard
Arrows Musketeer
Knight Mortar Musketeer Goblin Hut
Arrows Mortar Musketeer
Arrows Mortar Musketeer Goblin Hut
Arrows Mortar Musketeer Goblin Hut Witch
Arrows Mortar Musketeer Goblin Hut
Arrows Mortar
Arrows Mortar Musketeer Electro Wizard
Arrows Mortar Witch
Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer
Arrows Mortar Witch
Witch
Arrows Mortar Musketeer Witch Electro Wizard
Arrows Mortar Musketeer Witch
Arrows Mortar Musketeer
Arrows Musketeer Witch Electro Wizard
Electro Wizard Musketeer Goblin Hut Witch
Arrows Mortar Musketeer
Arrows Electro Wizard
Arrows
Electro Wizard Goblin Gang Musketeer Goblin Hut Witch
Arrows Musketeer Witch Electro Wizard
Arrows
Knight Goblin Gang Musketeer Electro Wizard
Arrows Mortar Musketeer
Arrows
Musketeer
Goblin Gang Musketeer Witch Electro Wizard
Musketeer Witch Electro Wizard
Mortar Musketeer Witch Electro Wizard
Mortar

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