My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Skeleton Army Prince
Barbarian Barrel
Knight Goblin Gang Valkyrie Skeleton Army
The Log
Goblin Gang Skeleton Army Prince
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Knight Goblin Gang Valkyrie Skeleton Army Prince
Fireball
Goblin Gang Skeleton Army
Poison
Goblin Gang Skeleton Army
Lightning
Knight Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Knight Goblin Gang Skeleton Army Valkyrie Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Prince
Knight
Goblin Gang Arrows Prince
Goblin Gang
Knight Valkyrie Mirror Prince
Valkyrie
Prince Goblin Gang
Mirror
Arrows Goblin Gang Skeleton Army
Rage
Prince
Skeleton Army
Mirror
Prince
Valkyrie Arrows Knight Goblin Gang Rage

Defense Synergies 3 11

Arrows
Mirror Knight Valkyrie Prince
Knight
Goblin Gang Arrows Skeleton Army
Goblin Gang
Knight Valkyrie Mirror Skeleton Army Prince
Valkyrie
Arrows Goblin Gang Mirror Prince
Mirror
Arrows Skeleton Army Goblin Gang Valkyrie
Rage
Skeleton Army
Mirror Knight Goblin Gang Prince
Prince
Arrows Goblin Gang Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Skeleton Army Knight Goblin Gang Valkyrie Prince
Goblin Gang Skeleton Army Prince Knight Valkyrie
Skeleton Army Prince Knight Goblin Gang Valkyrie
Arrows Valkyrie Skeleton Army Prince
Arrows Goblin Gang Skeleton Army Valkyrie
Arrows Goblin Gang
Arrows Valkyrie
Goblin Gang Skeleton Army Prince
Knight Goblin Gang Skeleton Army Valkyrie Prince
Goblin Gang Valkyrie Skeleton Army Arrows Knight
Arrows Goblin Gang
Skeleton Army Prince Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Arrows Goblin Gang Prince
Skeleton Army Knight Goblin Gang Prince
Skeleton Army Goblin Gang Prince
Arrows Knight Goblin Gang Valkyrie Skeleton Army Prince
Arrows Knight Goblin Gang Valkyrie Skeleton Army Prince
Arrows Valkyrie Knight
Prince
Goblin Gang Valkyrie Skeleton Army Arrows Knight Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeleton Army Prince
Arrows Knight Goblin Gang Valkyrie Prince
Goblin Gang Skeleton Army Knight Valkyrie Prince
Goblin Gang Valkyrie Skeleton Army Prince Knight
Knight Goblin Gang Valkyrie Skeleton Army Prince
Arrows Goblin Gang
Goblin Gang Skeleton Army Prince Knight Valkyrie
Knight Valkyrie Skeleton Army Prince
Knight Valkyrie Skeleton Army Prince
Goblin Gang Skeleton Army
Knight Valkyrie Prince
Skeleton Army Arrows Valkyrie Prince
Skeleton Army Prince Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Knight Valkyrie Prince
Arrows Valkyrie
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie Prince
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Goblin Gang Prince
Arrows Knight Valkyrie Prince
Arrows
Knight
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Arrows Prince
Arrows Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Valkyrie
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Arrows
Prince
Arrows
Goblin Gang Skeleton Army Prince
Arrows
Arrows
Knight Goblin Gang Valkyrie Prince
Arrows
Arrows
Prince
Goblin Gang
Prince
Prince

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