My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Skeleton Army Witch Electro Wizard Magic Archer
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Hog Rider Skeleton Army Baby Dragon Witch Electro Wizard Magic Archer
Fireball
Hog Rider Skeleton Army Baby Dragon Witch Electro Wizard Magic Archer
Poison
Skeleton Army Witch Electro Wizard Magic Archer
Lightning
Knight Baby Dragon Witch Electro Wizard Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Hog Rider Baby Dragon Electro Wizard Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Hog Rider Baby Dragon Arrows Witch Electro Wizard Magic Archer
Hog Rider
Arrows Knight Baby Dragon Witch Electro Wizard Magic Archer
Skeleton Army
Baby Dragon
Knight Hog Rider Witch Electro Wizard
Witch
Knight Hog Rider Baby Dragon
Electro Wizard
Knight Hog Rider Baby Dragon Magic Archer
Magic Archer
Knight Hog Rider Electro Wizard

Defense Synergies 2 9

Arrows
Knight
Knight
Electro Wizard Magic Archer Arrows Skeleton Army Baby Dragon Witch
Hog Rider
Skeleton Army
Knight Electro Wizard Magic Archer
Baby Dragon
Knight Witch
Witch
Knight Baby Dragon Electro Wizard
Electro Wizard
Knight Skeleton Army Witch Magic Archer
Magic Archer
Knight Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Electro Wizard Magic Archer
Skeleton Army Knight Witch Electro Wizard
Skeleton Army Witch Knight Electro Wizard
Skeleton Army Witch Knight Electro Wizard
Arrows Skeleton Army
Arrows Skeleton Army Baby Dragon Electro Wizard Magic Archer
Electro Wizard Arrows Baby Dragon Witch Magic Archer
Arrows Baby Dragon Electro Wizard Magic Archer
Witch Skeleton Army
Knight Skeleton Army Electro Wizard
Skeleton Army Witch Electro Wizard Arrows Knight Baby Dragon Magic Archer
Arrows Baby Dragon Witch Electro Wizard Magic Archer
Skeleton Army Knight Witch Electro Wizard
Skeleton Army Arrows Baby Dragon Witch Electro Wizard Magic Archer
Skeleton Army Knight Electro Wizard
Skeleton Army Electro Wizard
Arrows Knight Skeleton Army Witch Electro Wizard
Arrows Knight Skeleton Army Baby Dragon Witch Electro Wizard Magic Archer
Arrows Baby Dragon Witch Knight Electro Wizard Magic Archer
Electro Wizard
Skeleton Army Arrows Knight Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch Electro Wizard
Electro Wizard Arrows Knight Baby Dragon Magic Archer
Skeleton Army Knight Witch Electro Wizard
Skeleton Army Knight Electro Wizard
Knight Skeleton Army Witch
Arrows Baby Dragon Witch Electro Wizard Magic Archer
Skeleton Army Knight Witch Electro Wizard
Knight Skeleton Army
Electro Wizard Knight Skeleton Army Baby Dragon Witch Magic Archer
Witch Skeleton Army
Knight Witch
Skeleton Army Arrows Electro Wizard
Skeleton Army Knight Witch
Skeleton Army Baby Dragon Witch Magic Archer
Skeleton Army Witch Electro Wizard Knight Baby Dragon Magic Archer
Arrows Baby Dragon Witch Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Baby Dragon
Arrows Baby Dragon Electro Wizard Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Knight
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Witch Magic Archer
Arrows Baby Dragon Witch Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Electro Wizard
Arrows Knight Electro Wizard Magic Archer
Arrows Baby Dragon Magic Archer
Knight Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Witch Magic Archer
Magic Archer Arrows Baby Dragon
Arrows
Arrows Baby Dragon Electro Wizard Magic Archer
Arrows Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch Magic Archer
Witch
Arrows Baby Dragon Witch Electro Wizard Magic Archer
Arrows Baby Dragon Witch Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Witch Electro Wizard Magic Archer
Electro Wizard Witch
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Electro Wizard Skeleton Army Witch Magic Archer
Arrows Baby Dragon Witch Electro Wizard Magic Archer
Arrows
Knight Baby Dragon Electro Wizard Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Baby Dragon Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Baby Dragon Witch Electro Wizard Magic Archer

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