My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon Witch
Zap
Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Knight Inferno Tower Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Wizard Goblin Barrel Baby Dragon Witch P.E.K.K.A
Fireball
Inferno Tower Wizard Goblin Barrel Baby Dragon Witch
Poison
Inferno Tower Wizard Witch
Lightning
Knight Inferno Tower Wizard Baby Dragon Witch
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Baby Dragon Inferno Tower Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Barrel Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Goblin Barrel Baby Dragon Arrows Wizard Witch
Inferno Tower
Wizard
Knight P.E.K.K.A
Goblin Barrel
Knight Arrows Baby Dragon P.E.K.K.A
Baby Dragon
Knight Goblin Barrel Witch P.E.K.K.A
Witch
Knight Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Wizard Goblin Barrel Baby Dragon Witch

Defense Synergies 1 10

Arrows
Knight Inferno Tower P.E.K.K.A
Knight
Inferno Tower Arrows Wizard Baby Dragon Witch
Inferno Tower
Knight Arrows Baby Dragon
Wizard
Knight P.E.K.K.A
Goblin Barrel
Baby Dragon
Knight Inferno Tower Witch P.E.K.K.A
Witch
Knight Baby Dragon
P.E.K.K.A
Arrows Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard Baby Dragon
Inferno Tower P.E.K.K.A Knight Witch
Inferno Tower Witch P.E.K.K.A Knight
Inferno Tower Witch P.E.K.K.A Knight
Arrows P.E.K.K.A
Arrows Baby Dragon
Inferno Tower Arrows Wizard Baby Dragon Witch
Arrows Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Knight Inferno Tower
Witch Arrows Knight Wizard Baby Dragon
Arrows Inferno Tower Wizard Baby Dragon Witch
Inferno Tower P.E.K.K.A Knight Wizard Witch
Wizard Arrows Baby Dragon Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Knight
Inferno Tower P.E.K.K.A
Wizard Arrows Knight Inferno Tower Witch P.E.K.K.A
Arrows Knight Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Knight
P.E.K.K.A Inferno Tower
Wizard Arrows Knight Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Witch P.E.K.K.A
Arrows Knight Wizard Baby Dragon
P.E.K.K.A Knight Inferno Tower Witch
P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight Witch
Arrows Wizard Baby Dragon Witch
P.E.K.K.A Knight Inferno Tower Witch
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Knight Inferno Tower Baby Dragon Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Knight Inferno Tower Witch
P.E.K.K.A Arrows
P.E.K.K.A Knight Inferno Tower Wizard Witch
Wizard Baby Dragon Witch
Inferno Tower Witch Knight Baby Dragon P.E.K.K.A
Arrows Inferno Tower Wizard Baby Dragon Witch P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Arrows Knight Wizard
Arrows Wizard Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Witch
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Witch
Arrows Wizard Baby Dragon Witch
Arrows
Knight Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Witch
P.E.K.K.A
Wizard

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