My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Goblin Demolisher Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Demolisher Prince Miner
Giant Snowball
Minions Flying Machine Miner
Zap
Minions Flying Machine Prince
Barbarian Barrel
Knight
The Log
Goblin Demolisher Prince
Earthquake
Arrows
Minions Flying Machine
Royal Delivery
Knight Minions Flying Machine Goblin Demolisher Prince Miner
Fireball
Minions Flying Machine
Poison
Minions Flying Machine
Lightning
Knight Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Demolisher Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Minions Miner Flying Machine Goblin Demolisher Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Minions

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Prince Miner
Knight
Minions Arrows Flying Machine Goblin Demolisher Prince Miner
Minions
Knight Miner Prince
Flying Machine
Knight Mirror Prince
Goblin Demolisher
Prince Knight Miner
Mirror
Arrows Miner Flying Machine
Prince
Goblin Demolisher Arrows Knight Minions Flying Machine Miner
Miner
Minions Mirror Arrows Knight Goblin Demolisher Prince

Defense Synergies 4 7

Arrows
Mirror Knight Prince
Knight
Minions Goblin Demolisher Arrows Flying Machine
Minions
Knight Flying Machine Prince
Flying Machine
Knight Minions Mirror Prince
Goblin Demolisher
Knight Prince
Mirror
Arrows Flying Machine
Prince
Goblin Demolisher Arrows Minions Flying Machine
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Flying Machine Goblin Demolisher
Knight Minions Flying Machine Prince
Prince Knight Minions
Prince Knight Minions
Arrows Goblin Demolisher Prince
Arrows Minions Flying Machine Goblin Demolisher
Minions Arrows Flying Machine
Arrows Flying Machine
Minions Prince
Knight Prince Miner
Minions Arrows Knight Flying Machine Goblin Demolisher
Arrows Minions Flying Machine
Prince Knight Minions Flying Machine
Arrows Minions Goblin Demolisher Prince
Knight Prince
Prince
Arrows Knight Minions Prince
Arrows Knight Minions Flying Machine Goblin Demolisher Prince
Arrows Knight Minions Flying Machine Goblin Demolisher
Prince
Goblin Demolisher Arrows Knight Minions Flying Machine Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Arrows Knight Flying Machine Prince Miner
Knight Minions Prince
Prince Knight
Knight Prince
Arrows Minions Flying Machine Goblin Demolisher
Prince Knight Minions Flying Machine
Knight Prince
Knight Minions Flying Machine Prince
Knight Minions Flying Machine Prince
Arrows Prince
Prince Knight
Flying Machine Goblin Demolisher
Knight Minions Flying Machine Prince
Arrows Minions Flying Machine
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine
Arrows Flying Machine Miner
Arrows Flying Machine Miner
Arrows Knight Flying Machine Prince
Arrows Goblin Demolisher
Arrows Minions Flying Machine
Arrows Flying Machine Goblin Demolisher
Arrows Flying Machine Goblin Demolisher
Arrows Miner Flying Machine
Minions Prince
Miner Arrows Knight Flying Machine Prince
Arrows Flying Machine
Flying Machine Knight Miner
Arrows Minions Flying Machine
Arrows Flying Machine Prince
Arrows Flying Machine Goblin Demolisher
Arrows Flying Machine Goblin Demolisher
Arrows
Minions
Arrows Flying Machine Goblin Demolisher Prince
Arrows Flying Machine Goblin Demolisher Miner
Minions Prince
Arrows
Prince
Arrows Flying Machine
Arrows Goblin Demolisher
Arrows Miner Flying Machine
Arrows Flying Machine Prince Miner
Miner Arrows
Arrows Flying Machine
Minions Flying Machine
Arrows Miner
Arrows
Prince
Arrows
Minions Flying Machine Prince
Arrows Flying Machine
Arrows
Miner Knight Flying Machine Prince
Arrows Flying Machine
Arrows
Flying Machine Prince
Minions Flying Machine
Flying Machine
Flying Machine Prince Miner
Prince

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