My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Firecracker
Barbarian Barrel
Knight Goblin Gang Firecracker Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Knight Minions Goblin Gang Firecracker Wizard
Fireball
Minions Goblin Gang Firecracker Wizard
Poison
Minions Goblin Gang Firecracker Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Firecracker Fireball Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Mega Knight
Knight
Minions Goblin Gang Firecracker Arrows Fireball Wizard
Minions
Knight Mega Knight Firecracker
Goblin Gang
Knight Firecracker
Firecracker
Knight Minions Goblin Gang Mega Knight
Fireball
Arrows Knight Mega Knight
Wizard
Knight Mega Knight
Mega Knight
Minions Arrows Firecracker Fireball Wizard

Defense Synergies 4 10

Arrows
Mega Knight Knight Fireball
Knight
Minions Goblin Gang Firecracker Arrows Fireball Wizard
Minions
Knight Firecracker Mega Knight
Goblin Gang
Knight Firecracker
Firecracker
Knight Minions Goblin Gang Mega Knight
Fireball
Arrows Knight Mega Knight
Wizard
Knight Mega Knight
Mega Knight
Arrows Minions Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Fireball Wizard
Knight Minions Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Knight Minions
Knight Minions Goblin Gang Firecracker Mega Knight
Arrows Firecracker Fireball Mega Knight
Arrows Goblin Gang Fireball Minions Firecracker Mega Knight
Minions Arrows Goblin Gang Firecracker Fireball Wizard
Arrows Fireball Mega Knight
Minions Goblin Gang
Knight Goblin Gang Firecracker Mega Knight
Minions Goblin Gang Arrows Knight Firecracker Fireball Wizard Mega Knight
Arrows Minions Goblin Gang Firecracker Fireball Wizard
Mega Knight Knight Minions Goblin Gang Fireball Wizard
Fireball Wizard Mega Knight Arrows Minions Goblin Gang Firecracker
Knight Goblin Gang Mega Knight
Goblin Gang Fireball Mega Knight
Wizard Mega Knight Arrows Knight Minions Goblin Gang Firecracker Fireball
Arrows Fireball Mega Knight Knight Minions Goblin Gang Firecracker Wizard
Arrows Wizard Knight Minions Firecracker Fireball Mega Knight
Goblin Gang Wizard Mega Knight Arrows Knight Minions Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Fireball
Fireball Arrows Knight Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Mega Knight Knight Minions
Goblin Gang Mega Knight Knight Fireball
Knight Goblin Gang Mega Knight
Arrows Firecracker Fireball Wizard Minions Goblin Gang
Goblin Gang Knight Minions Fireball
Mega Knight Knight
Mega Knight Knight Minions Firecracker Fireball
Goblin Gang
Mega Knight Knight Minions
Mega Knight Arrows Fireball
Mega Knight Knight Goblin Gang Fireball Wizard
Wizard Firecracker Fireball Mega Knight
Goblin Gang Knight Minions Firecracker Fireball
Arrows Minions Mega Knight Firecracker Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball
Fireball Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Wizard Minions
Arrows Firecracker Wizard
Arrows Fireball Firecracker Wizard
Arrows Fireball Firecracker Wizard
Minions Goblin Gang Fireball
Firecracker Arrows Knight Fireball Wizard
Fireball Arrows Firecracker Wizard
Knight Firecracker Fireball
Arrows Minions Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard Mega Knight
Arrows Fireball
Minions
Arrows Firecracker Fireball Wizard Mega Knight
Arrows Firecracker Fireball Wizard Mega Knight
Minions Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard Mega Knight
Arrows Firecracker Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows Firecracker
Arrows Firecracker Fireball Wizard
Minions Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball Wizard
Minions Goblin Gang Fireball
Fireball Arrows Firecracker Wizard
Arrows Fireball
Fireball Knight Goblin Gang Firecracker Wizard Mega Knight
Arrows Firecracker Fireball Wizard
Arrows Fireball
Firecracker Mega Knight
Minions Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball Firecracker Wizard Mega Knight

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