My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Cannon Cart P.E.K.K.A Ice Wizard Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Fisherman
Giant Snowball
Fisherman
Zap
Mortar Cannon Cart Fisherman
Barbarian Barrel
Knight Mortar Cannon Cart Ice Wizard Electro Wizard
The Log
Cannon Cart Fisherman
Earthquake
Mortar
Arrows
Royal Delivery
Knight Cannon Cart P.E.K.K.A Ice Wizard Fisherman Electro Wizard
Fireball
Mortar Cannon Cart Ice Wizard Fisherman Electro Wizard
Poison
Mortar Ice Wizard Fisherman Electro Wizard
Lightning
Knight Mortar Cannon Cart Ice Wizard Fisherman Electro Wizard
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Ice Wizard Fisherman Mortar Electro Wizard Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Ice Wizard Fisherman

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mortar Cannon Cart
Knight
Mortar Arrows Cannon Cart Ice Wizard Electro Wizard
Mortar
Knight Arrows
Cannon Cart
Arrows Knight Fisherman Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Ice Wizard Fisherman
Ice Wizard
Knight P.E.K.K.A Fisherman
Fisherman
Cannon Cart P.E.K.K.A Ice Wizard
Electro Wizard
P.E.K.K.A Knight Cannon Cart

Defense Synergies 2 16

Arrows
Knight Mortar Cannon Cart P.E.K.K.A Ice Wizard
Knight
Ice Wizard Electro Wizard Arrows Mortar Cannon Cart Fisherman
Mortar
Arrows Knight Ice Wizard Electro Wizard
Cannon Cart
Arrows Knight Ice Wizard Electro Wizard
P.E.K.K.A
Arrows Ice Wizard Fisherman Electro Wizard
Ice Wizard
Knight Arrows Mortar Cannon Cart P.E.K.K.A Fisherman
Fisherman
Knight P.E.K.K.A Ice Wizard
Electro Wizard
Knight Mortar Cannon Cart P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Mortar Electro Wizard
P.E.K.K.A Knight Mortar Cannon Cart Ice Wizard Fisherman Electro Wizard
Mortar P.E.K.K.A Fisherman Knight Cannon Cart Ice Wizard Electro Wizard
P.E.K.K.A Knight Mortar Cannon Cart Ice Wizard Fisherman Electro Wizard
Arrows P.E.K.K.A
Arrows Cannon Cart Ice Wizard Electro Wizard
Electro Wizard Arrows Mortar Ice Wizard
Arrows Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Ice Wizard Fisherman
Knight Cannon Cart Ice Wizard Fisherman Electro Wizard
Ice Wizard Electro Wizard Arrows Knight Cannon Cart Fisherman
Arrows Ice Wizard Electro Wizard
Mortar P.E.K.K.A Knight Cannon Cart Ice Wizard Electro Wizard
Arrows Mortar Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Mortar Cannon Cart Electro Wizard
Mortar P.E.K.K.A Fisherman Electro Wizard
Arrows Knight Mortar Cannon Cart P.E.K.K.A Fisherman Electro Wizard
Arrows Mortar Knight Cannon Cart Ice Wizard Fisherman Electro Wizard
Arrows Mortar Knight Cannon Cart Ice Wizard Fisherman Electro Wizard
P.E.K.K.A Mortar Cannon Cart Fisherman Electro Wizard
Arrows Knight Cannon Cart P.E.K.K.A Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Cannon Cart P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Arrows Knight Mortar Cannon Cart Fisherman
P.E.K.K.A Knight Cannon Cart Fisherman Electro Wizard
P.E.K.K.A Knight Cannon Cart Fisherman Electro Wizard
P.E.K.K.A Knight Cannon Cart Fisherman
Arrows Ice Wizard Electro Wizard
P.E.K.K.A Knight Cannon Cart Ice Wizard Electro Wizard
P.E.K.K.A Knight Cannon Cart Fisherman
P.E.K.K.A Electro Wizard Knight Mortar Cannon Cart
P.E.K.K.A
P.E.K.K.A Knight Cannon Cart
P.E.K.K.A Arrows Electro Wizard
Cannon Cart P.E.K.K.A Knight
Cannon Cart
Electro Wizard Knight Mortar Cannon Cart P.E.K.K.A Fisherman
Arrows Cannon Cart P.E.K.K.A Ice Wizard Electro Wizard
Arrows Mortar Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar Ice Wizard Fisherman Electro Wizard
Arrows Cannon Cart
Cannon Cart Arrows Knight
Arrows Mortar
Arrows Ice Wizard
Arrows Mortar
Arrows Ice Wizard
Arrows Mortar Fisherman
Fisherman Electro Wizard
Arrows Knight Mortar Cannon Cart Fisherman Electro Wizard
Arrows
Knight Mortar Cannon Cart Fisherman
Arrows Mortar Cannon Cart Fisherman
Arrows Mortar Cannon Cart Fisherman
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar
Fisherman
Arrows Mortar Fisherman Electro Wizard
Arrows Mortar
Arrows
Fisherman
Arrows Mortar Cannon Cart
Arrows Mortar Ice Wizard
Fisherman
Arrows Mortar Ice Wizard Fisherman Electro Wizard
Arrows Mortar Fisherman
Arrows Mortar Fisherman
Arrows Ice Wizard Electro Wizard
Electro Wizard
Arrows Mortar
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Cannon Cart
Arrows Ice Wizard Electro Wizard
Arrows
Knight Cannon Cart Electro Wizard
Arrows Mortar
Arrows
Cannon Cart P.E.K.K.A
Electro Wizard
Electro Wizard
Mortar Cannon Cart Electro Wizard
Cannon Cart P.E.K.K.A
Mortar

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