My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Zappies Electro Dragon Cannon Cart P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Cannon Cart P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Cannon Cart
Giant Snowball
Battle Ram Zappies Electro Dragon
Zap
Battle Ram Zappies Cannon Cart
Barbarian Barrel
Knight Battle Ram Zappies Cannon Cart Magic Archer
The Log
Battle Ram Zappies Cannon Cart
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Knight Battle Ram Zappies Electro Dragon Cannon Cart P.E.K.K.A Magic Archer
Fireball
Battle Ram Zappies Electro Dragon Cannon Cart Magic Archer
Poison
Zappies Electro Dragon Magic Archer
Lightning
Knight Battle Ram Electro Dragon Cannon Cart Magic Archer
Rocket
Electro Dragon Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Battle Ram Zappies Magic Archer Electro Dragon Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Battle Ram Zappies

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Battle Ram Cannon Cart
Knight
Battle Ram Arrows Zappies Electro Dragon Cannon Cart Magic Archer
Battle Ram
Knight Magic Archer Arrows Zappies P.E.K.K.A
Zappies
Knight Battle Ram Electro Dragon Cannon Cart P.E.K.K.A
Electro Dragon
Knight Zappies Cannon Cart P.E.K.K.A Magic Archer
Cannon Cart
Arrows Knight Zappies Electro Dragon Magic Archer
P.E.K.K.A
Arrows Magic Archer Battle Ram Zappies Electro Dragon
Magic Archer
Battle Ram P.E.K.K.A Knight Electro Dragon Cannon Cart

Defense Synergies 2 9

Arrows
Knight Cannon Cart P.E.K.K.A
Knight
Electro Dragon Magic Archer Arrows Zappies Cannon Cart
Battle Ram
Zappies
Knight Cannon Cart P.E.K.K.A
Electro Dragon
Knight Cannon Cart
Cannon Cart
Arrows Knight Zappies Electro Dragon Magic Archer
P.E.K.K.A
Arrows Zappies
Magic Archer
Knight Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Zappies Electro Dragon Magic Archer
P.E.K.K.A Knight Zappies Electro Dragon Cannon Cart
P.E.K.K.A Knight Zappies Electro Dragon Cannon Cart
P.E.K.K.A Knight Zappies Electro Dragon Cannon Cart
Arrows P.E.K.K.A
Arrows Zappies Electro Dragon Cannon Cart Magic Archer
Arrows Zappies Electro Dragon Magic Archer
Arrows Electro Dragon Cannon Cart P.E.K.K.A Magic Archer
Zappies P.E.K.K.A
Knight Zappies Cannon Cart
Arrows Knight Zappies Electro Dragon Cannon Cart Magic Archer
Arrows Zappies Electro Dragon Magic Archer
P.E.K.K.A Knight Zappies Electro Dragon Cannon Cart
Arrows Zappies Electro Dragon Cannon Cart P.E.K.K.A Magic Archer
P.E.K.K.A Knight Zappies Cannon Cart
Zappies P.E.K.K.A
Arrows Knight Zappies Electro Dragon Cannon Cart P.E.K.K.A
Arrows Knight Zappies Electro Dragon Cannon Cart Magic Archer
Arrows Knight Zappies Electro Dragon Cannon Cart Magic Archer
P.E.K.K.A Zappies Cannon Cart
Arrows Knight Zappies Electro Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Cannon Cart P.E.K.K.A
Arrows Knight Electro Dragon Cannon Cart Magic Archer
Zappies P.E.K.K.A Knight Electro Dragon Cannon Cart
P.E.K.K.A Knight Zappies Cannon Cart
P.E.K.K.A Knight Zappies Cannon Cart
Arrows Zappies Electro Dragon Magic Archer
P.E.K.K.A Knight Zappies Cannon Cart
P.E.K.K.A Knight Zappies Cannon Cart
Electro Dragon P.E.K.K.A Knight Zappies Cannon Cart Magic Archer
P.E.K.K.A Zappies
P.E.K.K.A Knight Zappies Electro Dragon Cannon Cart
P.E.K.K.A Arrows
Cannon Cart P.E.K.K.A Knight Zappies
Zappies Electro Dragon Cannon Cart Magic Archer
Zappies Electro Dragon Knight Cannon Cart P.E.K.K.A Magic Archer
Arrows Zappies Electro Dragon Cannon Cart P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Cannon Cart Magic Archer
Cannon Cart Arrows Knight
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon
Electro Dragon
Arrows Knight Electro Dragon Cannon Cart Magic Archer
Arrows Electro Dragon Magic Archer
Knight Cannon Cart Magic Archer
Arrows Electro Dragon Cannon Cart Magic Archer
Arrows Cannon Cart Magic Archer
Arrows Electro Dragon Cannon Cart Magic Archer
Magic Archer Arrows Electro Dragon Cannon Cart
Arrows
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer
Arrows
Arrows Electro Dragon Cannon Cart
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Electro Dragon Zappies
Arrows Electro Dragon Magic Archer
Arrows Zappies Electro Dragon Magic Archer
P.E.K.K.A
Arrows Magic Archer
Zappies Electro Dragon Cannon Cart Magic Archer
Arrows Zappies Electro Dragon Magic Archer
Arrows
Knight Electro Dragon Cannon Cart Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Electro Dragon Cannon Cart P.E.K.K.A
Electro Dragon Zappies Magic Archer
Zappies Electro Dragon Magic Archer
Electro Dragon Cannon Cart Magic Archer
Cannon Cart P.E.K.K.A
Electro Dragon

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