My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Guards Princess
Zap
Guards Princess
Barbarian Barrel
Knight Tesla Elite Barbarians Guards Princess
The Log
Elite Barbarians Guards Princess
Earthquake
Tesla Guards
Arrows
Guards Princess
Royal Delivery
Knight Elite Barbarians Guards Princess
Fireball
Tesla Elite Barbarians Princess
Poison
Guards Princess
Lightning
Knight Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Guards Princess Tesla Fireball Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Knight
Knight
Princess Arrows Elite Barbarians Fireball The Log
Tesla
Elite Barbarians
Arrows Knight Fireball The Log
Fireball
Arrows Knight Elite Barbarians The Log Princess
Guards
The Log
The Log
Knight Elite Barbarians Fireball Guards Princess
Princess
Knight Fireball The Log

Defense Synergies 4 13

Arrows
Knight Tesla Fireball
Knight
Tesla Princess Arrows Fireball The Log
Tesla
Knight The Log Arrows Fireball Guards Princess
Elite Barbarians
The Log
Fireball
The Log Arrows Knight Tesla Princess
Guards
Tesla The Log Princess
The Log
Tesla Fireball Knight Elite Barbarians Guards Princess
Princess
Knight Tesla Fireball Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log
Elite Barbarians Knight Tesla The Log
Tesla Knight Elite Barbarians
Tesla Elite Barbarians Knight Guards
Arrows Elite Barbarians Fireball The Log Princess
Arrows Fireball The Log Tesla Guards
Tesla Arrows Fireball Princess
Arrows Tesla Fireball The Log
Tesla Elite Barbarians Princess
Knight Elite Barbarians Guards Tesla
Guards Arrows Knight Tesla Fireball The Log Princess
Arrows Tesla Fireball Princess
Tesla Knight Elite Barbarians Fireball Guards The Log
Fireball Arrows Tesla Guards The Log Princess
Elite Barbarians Knight Tesla
Tesla Elite Barbarians Fireball The Log
Tesla Arrows Knight Elite Barbarians Fireball
Arrows Tesla Fireball Knight Elite Barbarians Guards The Log
Arrows The Log Knight Tesla Fireball Guards Princess
Tesla Elite Barbarians
Arrows Knight Tesla Elite Barbarians Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Elite Barbarians Fireball
Fireball Arrows Knight Tesla Elite Barbarians The Log
Guards Knight Elite Barbarians The Log
Guards Knight Tesla Elite Barbarians Fireball The Log
Knight Tesla Elite Barbarians Guards
Arrows Fireball Tesla Princess
Guards Knight Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians
Knight Elite Barbarians Fireball The Log
Tesla Guards
Knight Tesla Elite Barbarians Guards
Arrows Elite Barbarians Fireball Guards The Log
Elite Barbarians Knight Tesla Fireball Guards
Tesla Fireball Princess
Tesla Elite Barbarians Guards Knight Fireball The Log
Arrows Tesla Elite Barbarians Fireball The Log Princess
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Knight Guards The Log
Arrows Fireball The Log Princess
Arrows Fireball The Log
Arrows Knight Fireball Guards The Log
Fireball Arrows The Log
Arrows Fireball Princess
Arrows The Log Princess
Arrows Fireball The Log Princess
Arrows Fireball The Log
Elite Barbarians Fireball Guards
Arrows Knight Fireball The Log Princess
Fireball Arrows Princess
Knight Elite Barbarians Fireball The Log Princess
Arrows Fireball Princess
Princess Arrows Elite Barbarians Fireball The Log
Arrows Fireball The Log Princess
Arrows Fireball The Log Princess
Arrows Fireball
Arrows Fireball The Log Princess
Arrows Fireball The Log Princess
Fireball The Log
Arrows Fireball Princess
The Log
Arrows Fireball The Log
Arrows The Log Fireball Princess
Arrows Fireball The Log Princess
Fireball Arrows The Log Princess
Fireball Arrows The Log
Elite Barbarians Arrows Fireball Princess
Fireball Guards
Elite Barbarians Fireball
Arrows Fireball The Log
Arrows Fireball Princess
Arrows Fireball The Log Princess
Fireball Guards Princess
Fireball Arrows Princess
Arrows The Log Fireball
Fireball Knight Princess
Arrows The Log Fireball Princess
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball Guards The Log Princess
Fireball Princess
Fireball The Log Princess

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