My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Goblin Giant Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Goblin Giant Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton King
Giant Snowball
Goblin Barrel Witch Skeleton King
Zap
Goblin Barrel Witch Goblin Giant Skeleton King
Barbarian Barrel
Knight Valkyrie Goblin Barrel Witch Magic Archer Skeleton King
The Log
Goblin Barrel Witch Skeleton King
Earthquake
Goblin Barrel Witch Skeleton King
Arrows
Goblin Barrel Witch Skeleton King
Royal Delivery
Knight Valkyrie Goblin Barrel Witch Magic Archer Skeleton King
Fireball
Goblin Barrel Witch Magic Archer Skeleton King
Poison
Witch Magic Archer Skeleton King
Lightning
Knight Valkyrie Witch Magic Archer Skeleton King
Rocket
Valkyrie Witch Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Valkyrie Magic Archer Skeleton King Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Barrel Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel Goblin Giant
Knight
Goblin Barrel Arrows Witch Magic Archer
Valkyrie
Goblin Barrel Witch Magic Archer
Goblin Barrel
Knight Valkyrie Arrows Goblin Giant Skeleton King
Witch
Knight Valkyrie Goblin Giant Skeleton King
Goblin Giant
Arrows Goblin Barrel Witch Magic Archer
Magic Archer
Knight Valkyrie Goblin Giant
Skeleton King
Goblin Barrel Witch

Defense Synergies 1 6

Arrows
Knight Valkyrie
Knight
Magic Archer Arrows Witch
Valkyrie
Arrows Witch Magic Archer
Goblin Barrel
Witch
Knight Valkyrie
Goblin Giant
Magic Archer
Magic Archer
Knight Valkyrie Goblin Giant
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Goblin Giant Magic Archer
Knight Valkyrie Witch
Witch Knight Valkyrie
Witch Knight Valkyrie Skeleton King
Arrows Valkyrie
Arrows Valkyrie Magic Archer
Arrows Witch Magic Archer
Arrows Valkyrie Goblin Giant Magic Archer
Witch Skeleton King
Knight Valkyrie
Valkyrie Witch Arrows Knight Goblin Giant Magic Archer Skeleton King
Arrows Witch Magic Archer
Knight Valkyrie Witch
Valkyrie Arrows Witch Magic Archer Skeleton King
Knight Skeleton King
Arrows Knight Valkyrie Witch
Arrows Knight Valkyrie Witch Magic Archer
Arrows Valkyrie Witch Knight Magic Archer
Valkyrie Arrows Knight Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Arrows Knight Valkyrie Magic Archer
Knight Valkyrie Witch Goblin Giant
Valkyrie Knight Goblin Giant
Knight Valkyrie Witch Goblin Giant
Arrows Witch Goblin Giant Magic Archer
Knight Valkyrie Witch Goblin Giant
Knight Valkyrie Goblin Giant
Knight Valkyrie Witch Magic Archer
Witch Goblin Giant
Knight Valkyrie Witch
Arrows Valkyrie Goblin Giant
Knight Valkyrie Witch Goblin Giant Skeleton King
Valkyrie Witch Magic Archer
Witch Knight Valkyrie Goblin Giant Magic Archer Skeleton King
Arrows Valkyrie Witch Magic Archer Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Valkyrie
Arrows Magic Archer
Arrows Goblin Giant Magic Archer
Arrows Knight Valkyrie
Arrows Valkyrie Magic Archer
Arrows Witch Goblin Giant Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows
Arrows Knight Valkyrie Magic Archer
Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows
Arrows
Arrows Magic Archer
Arrows Valkyrie Witch Magic Archer
Magic Archer
Arrows
Arrows
Arrows Valkyrie Witch Magic Archer
Witch
Arrows Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Witch
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Witch Magic Archer
Arrows Witch Magic Archer
Arrows
Knight Valkyrie Magic Archer
Arrows Magic Archer Skeleton King
Arrows
Witch Magic Archer Skeleton King
Witch Magic Archer
Witch Goblin Giant Magic Archer

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