My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Flying Machine Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Flying Machine Skeleton Army Inferno Dragon
Zap
Flying Machine Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Valkyrie Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Knight Valkyrie Flying Machine Skeleton Army Electro Wizard Inferno Dragon
Fireball
Flying Machine Skeleton Army Electro Wizard Inferno Dragon
Poison
Flying Machine Skeleton Army Electro Wizard
Lightning
Knight Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Skeleton Army Valkyrie Flying Machine Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight
Knight
Arrows Flying Machine The Log Electro Wizard
Valkyrie
Flying Machine Electro Wizard
Flying Machine
Knight Valkyrie
Skeleton Army
The Log
Knight
Electro Wizard
Knight Valkyrie
Inferno Dragon

Defense Synergies 1 17

Arrows
Knight Valkyrie
Knight
Electro Wizard Arrows Flying Machine Skeleton Army The Log
Valkyrie
Arrows Flying Machine The Log Electro Wizard
Flying Machine
Knight Valkyrie Skeleton Army The Log Electro Wizard
Skeleton Army
Knight Flying Machine The Log Electro Wizard Inferno Dragon
The Log
Knight Valkyrie Flying Machine Skeleton Army Electro Wizard Inferno Dragon
Electro Wizard
Knight Valkyrie Flying Machine Skeleton Army The Log Inferno Dragon
Inferno Dragon
Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Flying Machine The Log Electro Wizard
Skeleton Army Inferno Dragon Knight Valkyrie Flying Machine The Log Electro Wizard
Skeleton Army Knight Valkyrie Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Knight Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army The Log
Arrows Skeleton Army The Log Valkyrie Flying Machine Electro Wizard
Electro Wizard Inferno Dragon Arrows Flying Machine
Arrows Valkyrie Flying Machine The Log Electro Wizard
Inferno Dragon Skeleton Army
Knight Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Knight Flying Machine The Log
Arrows Inferno Dragon Flying Machine Electro Wizard
Skeleton Army Knight Valkyrie Flying Machine The Log Electro Wizard
Valkyrie Skeleton Army Arrows The Log Electro Wizard
Skeleton Army Inferno Dragon Knight Electro Wizard
Skeleton Army The Log Electro Wizard Inferno Dragon
Arrows Knight Valkyrie Skeleton Army Electro Wizard
Arrows Knight Valkyrie Flying Machine Skeleton Army The Log Electro Wizard
Arrows Valkyrie The Log Knight Flying Machine Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Skeleton Army Arrows Knight Flying Machine The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Electro Wizard
Electro Wizard Arrows Knight Valkyrie Flying Machine The Log Inferno Dragon
Skeleton Army Knight Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Knight The Log Electro Wizard
Knight Valkyrie Skeleton Army Inferno Dragon
Arrows Flying Machine Electro Wizard
Skeleton Army Knight Valkyrie Flying Machine Electro Wizard
Knight Valkyrie Skeleton Army Inferno Dragon
Electro Wizard Knight Valkyrie Flying Machine Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight Valkyrie Flying Machine
Skeleton Army Arrows Valkyrie The Log Electro Wizard
Skeleton Army Knight Valkyrie
Valkyrie Flying Machine Skeleton Army
Skeleton Army Electro Wizard Knight Valkyrie Flying Machine The Log Inferno Dragon
Arrows Valkyrie Flying Machine The Log Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Flying Machine The Log
Arrows Flying Machine The Log Electro Wizard
Arrows Flying Machine The Log
Arrows Knight Valkyrie Flying Machine The Log
Arrows Valkyrie The Log
Arrows Flying Machine
Arrows Flying Machine The Log
Arrows The Log Flying Machine
Arrows The Log Flying Machine
Electro Wizard
Arrows Knight Valkyrie Flying Machine The Log Electro Wizard
Arrows Flying Machine
Flying Machine Knight The Log
Arrows Flying Machine
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows Flying Machine The Log
Arrows
Arrows Flying Machine The Log Electro Wizard
Arrows Valkyrie Flying Machine The Log
The Log
Arrows
The Log
Arrows Flying Machine The Log
Arrows The Log Valkyrie
Inferno Dragon
Arrows The Log Flying Machine Electro Wizard
Arrows Flying Machine The Log
Arrows The Log
Arrows Flying Machine Electro Wizard
Electro Wizard Flying Machine
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Flying Machine Skeleton Army
Arrows Flying Machine Electro Wizard
Arrows The Log
Knight Valkyrie Flying Machine Electro Wizard
Arrows The Log Flying Machine
Arrows
Flying Machine
Flying Machine The Log Electro Wizard
Flying Machine Electro Wizard
Flying Machine The Log Electro Wizard
Inferno Dragon

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