My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton King
Giant Snowball
Goblin Curse Witch Skeleton King
Zap
Goblin Curse Witch Skeleton King
Barbarian Barrel
Knight Valkyrie Goblin Curse Witch Electro Wizard Skeleton King
The Log
Goblin Curse Witch Skeleton King
Earthquake
Witch Skeleton King
Arrows
Goblin Curse Witch Skeleton King
Royal Delivery
Knight Valkyrie Witch Electro Wizard Skeleton King
Fireball
Witch Electro Wizard Skeleton King
Poison
Goblin Curse Witch Electro Wizard Skeleton King
Lightning
Knight Valkyrie Witch Electro Wizard Skeleton King
Rocket
Valkyrie Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Goblin Curse Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Knight Valkyrie Electro Wizard Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Knight Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Knight Mega Knight
Knight
Arrows Witch Electro Wizard
Valkyrie
Witch Electro Wizard
Goblin Curse
Arrows
Witch
Knight Valkyrie Mega Knight Skeleton King
Electro Wizard
Knight Valkyrie Mega Knight
Mega Knight
Arrows Witch Electro Wizard
Skeleton King
Witch

Defense Synergies 2 8

Arrows
Mega Knight Knight Valkyrie
Knight
Electro Wizard Arrows Witch
Valkyrie
Arrows Witch Electro Wizard
Goblin Curse
Witch
Knight Valkyrie Electro Wizard Mega Knight
Electro Wizard
Knight Valkyrie Witch Mega Knight
Mega Knight
Arrows Witch Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Electro Wizard
Knight Valkyrie Goblin Curse Witch Electro Wizard Mega Knight
Witch Mega Knight Knight Valkyrie Goblin Curse Electro Wizard
Witch Knight Valkyrie Goblin Curse Electro Wizard Mega Knight Skeleton King
Arrows Valkyrie Mega Knight
Arrows Valkyrie Electro Wizard Mega Knight
Electro Wizard Arrows Goblin Curse Witch
Arrows Valkyrie Electro Wizard Mega Knight
Witch Goblin Curse Skeleton King
Knight Valkyrie Electro Wizard Mega Knight
Valkyrie Goblin Curse Witch Electro Wizard Arrows Knight Mega Knight Skeleton King
Arrows Goblin Curse Witch Electro Wizard
Mega Knight Knight Valkyrie Goblin Curse Witch Electro Wizard
Valkyrie Mega Knight Arrows Goblin Curse Witch Electro Wizard Skeleton King
Knight Goblin Curse Electro Wizard Mega Knight Skeleton King
Goblin Curse Electro Wizard Mega Knight
Mega Knight Arrows Knight Valkyrie Witch Electro Wizard
Arrows Valkyrie Mega Knight Knight Witch Electro Wizard
Arrows Valkyrie Witch Knight Goblin Curse Electro Wizard Mega Knight
Goblin Curse Electro Wizard
Valkyrie Mega Knight Arrows Knight Goblin Curse Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Arrows Knight Valkyrie Mega Knight
Mega Knight Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Knight Electro Wizard
Knight Valkyrie Goblin Curse Witch Mega Knight
Arrows Goblin Curse Witch Electro Wizard
Knight Valkyrie Witch Electro Wizard
Mega Knight Knight Valkyrie Goblin Curse
Electro Wizard Mega Knight Knight Valkyrie Witch
Witch Goblin Curse
Mega Knight Knight Valkyrie Witch
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Knight Valkyrie Goblin Curse Witch Skeleton King
Valkyrie Goblin Curse Witch Mega Knight
Witch Electro Wizard Knight Valkyrie Skeleton King
Arrows Valkyrie Mega Knight Goblin Curse Witch Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Goblin Curse Electro Wizard
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie Goblin Curse Mega Knight
Arrows Goblin Curse Witch
Arrows Witch
Arrows Goblin Curse
Arrows
Electro Wizard
Arrows Knight Valkyrie Electro Wizard
Arrows Goblin Curse
Knight
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Electro Wizard Mega Knight
Arrows Valkyrie Goblin Curse Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Goblin Curse Valkyrie Witch Mega Knight
Witch
Arrows Witch Electro Wizard
Arrows Witch Mega Knight
Arrows Goblin Curse
Arrows Goblin Curse Witch Electro Wizard
Electro Wizard Witch
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Goblin Curse
Electro Wizard Witch
Arrows Goblin Curse Witch Electro Wizard
Arrows
Knight Valkyrie Electro Wizard Mega Knight
Arrows Skeleton King
Arrows
Mega Knight
Witch Electro Wizard Skeleton King
Witch Electro Wizard
Witch Electro Wizard Mega Knight
Mega Knight

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