My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Ice Wizard Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Valkyrie Skeleton Army Witch Ice Wizard Royal Ghost
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Valkyrie Skeleton Army Witch Ice Wizard Royal Ghost Mother Witch
Fireball
Skeleton Army Witch Ice Wizard Mother Witch
Poison
Skeleton Army Witch Ice Wizard Mother Witch
Lightning
Knight Valkyrie Witch Ice Wizard Mother Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Skeleton Army Ice Wizard Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Ice Wizard Royal Ghost Valkyrie Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Army Ice Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mother Witch
Knight
Arrows Witch Ice Wizard Mother Witch
Valkyrie
Witch Royal Ghost Mother Witch
Skeleton Army
Witch
Knight Valkyrie Royal Ghost
Ice Wizard
Knight
Royal Ghost
Valkyrie Witch Mother Witch
Mother Witch
Arrows Knight Valkyrie Royal Ghost

Defense Synergies 1 15

Arrows
Knight Valkyrie Ice Wizard Mother Witch
Knight
Ice Wizard Arrows Skeleton Army Witch Mother Witch
Valkyrie
Arrows Witch Ice Wizard Mother Witch
Skeleton Army
Knight Ice Wizard
Witch
Knight Valkyrie Ice Wizard Royal Ghost
Ice Wizard
Knight Arrows Valkyrie Skeleton Army Witch Mother Witch
Royal Ghost
Witch Mother Witch
Mother Witch
Arrows Knight Valkyrie Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Skeleton Army Knight Valkyrie Witch Ice Wizard
Skeleton Army Witch Knight Valkyrie Ice Wizard
Skeleton Army Witch Knight Valkyrie Ice Wizard
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie Ice Wizard Royal Ghost Mother Witch
Arrows Witch Ice Wizard
Arrows Valkyrie
Witch Skeleton Army Ice Wizard
Knight Skeleton Army Valkyrie Ice Wizard Royal Ghost
Valkyrie Skeleton Army Witch Ice Wizard Mother Witch Arrows Knight Royal Ghost
Arrows Witch Ice Wizard
Skeleton Army Knight Valkyrie Witch Ice Wizard
Valkyrie Skeleton Army Arrows Witch Royal Ghost
Skeleton Army Knight
Skeleton Army
Arrows Knight Valkyrie Skeleton Army Witch
Arrows Knight Valkyrie Skeleton Army Witch Ice Wizard Royal Ghost
Arrows Valkyrie Witch Knight Ice Wizard Royal Ghost Mother Witch
Valkyrie Skeleton Army Royal Ghost Arrows Knight Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Witch Royal Ghost
Arrows Knight Valkyrie Royal Ghost
Skeleton Army Knight Valkyrie Witch
Valkyrie Skeleton Army Knight
Knight Valkyrie Skeleton Army Witch
Arrows Mother Witch Witch Ice Wizard
Skeleton Army Knight Valkyrie Witch Ice Wizard
Knight Valkyrie Skeleton Army
Knight Valkyrie Skeleton Army Witch
Witch Skeleton Army
Knight Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Knight Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Knight Valkyrie
Arrows Valkyrie Witch Ice Wizard Royal Ghost Mother Witch
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Royal Ghost
Arrows Ice Wizard Royal Ghost
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Mother Witch Witch Ice Wizard
Arrows Witch
Arrows Ice Wizard
Arrows
Arrows Knight Valkyrie
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows
Arrows Valkyrie Witch Mother Witch
Arrows
Arrows
Arrows Mother Witch Valkyrie Witch Ice Wizard
Witch
Arrows Witch Ice Wizard Royal Ghost
Arrows Witch
Arrows
Arrows Witch Ice Wizard Mother Witch
Witch
Arrows
Arrows
Arrows
Skeleton Army Witch
Arrows Witch Ice Wizard
Arrows
Knight Valkyrie
Arrows
Arrows
Witch
Witch
Witch Royal Ghost

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