My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Inferno Dragon Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon Ram Rider
Giant Snowball
Skeleton Army Inferno Dragon Ram Rider Little Prince
Zap
Skeleton Army Prince Inferno Dragon Ram Rider Little Prince
Barbarian Barrel
Knight Wizard Skeleton Army Little Prince
The Log
Skeleton Army Prince Ram Rider Little Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Knight Wizard Skeleton Army Prince Inferno Dragon Ram Rider Little Prince
Fireball
Wizard Skeleton Army Inferno Dragon Ram Rider Little Prince
Poison
Wizard Skeleton Army Little Prince
Lightning
Knight Wizard Prince Inferno Dragon Ram Rider Little Prince
Rocket
Wizard Prince Inferno Dragon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Little Prince Inferno Dragon Wizard Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Army Little Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Prince Ram Rider
Knight
Arrows Wizard Prince Ram Rider Little Prince
Wizard
Knight Prince Ram Rider
Skeleton Army
Prince
Arrows Knight Wizard Ram Rider Little Prince
Inferno Dragon
Ram Rider
Arrows Knight Wizard Prince
Little Prince
Knight Prince

Defense Synergies 1 9

Arrows
Knight Prince Little Prince
Knight
Little Prince Arrows Wizard Skeleton Army
Wizard
Knight Skeleton Army Prince
Skeleton Army
Knight Wizard Prince Inferno Dragon
Prince
Arrows Wizard Skeleton Army
Inferno Dragon
Skeleton Army
Ram Rider
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Ram Rider
Skeleton Army Inferno Dragon Knight Prince Ram Rider
Skeleton Army Prince Ram Rider Knight Inferno Dragon
Skeleton Army Prince Inferno Dragon Knight Ram Rider
Arrows Skeleton Army Prince
Arrows Skeleton Army
Inferno Dragon Ram Rider Arrows Wizard Little Prince
Arrows Ram Rider
Inferno Dragon Skeleton Army Prince
Knight Skeleton Army Prince Little Prince
Skeleton Army Arrows Knight Wizard Ram Rider
Arrows Inferno Dragon Wizard Ram Rider
Skeleton Army Prince Knight Wizard Ram Rider
Wizard Skeleton Army Arrows Prince
Skeleton Army Inferno Dragon Knight Prince Ram Rider
Skeleton Army Prince Inferno Dragon Ram Rider
Wizard Arrows Knight Skeleton Army Prince
Arrows Knight Wizard Skeleton Army Prince Ram Rider Little Prince
Arrows Wizard Knight Inferno Dragon Ram Rider Little Prince
Prince Inferno Dragon Ram Rider
Wizard Skeleton Army Arrows Knight Prince Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Prince
Arrows Knight Wizard Prince Inferno Dragon
Skeleton Army Knight Prince Ram Rider
Skeleton Army Prince Knight Ram Rider
Knight Skeleton Army Prince Inferno Dragon Ram Rider
Arrows Wizard Ram Rider
Skeleton Army Prince Knight Ram Rider
Knight Skeleton Army Prince Inferno Dragon
Knight Skeleton Army Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Knight Wizard Ram Rider
Wizard Skeleton Army
Skeleton Army Knight Prince Inferno Dragon Little Prince
Arrows Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Ram Rider
Arrows
Arrows Knight Prince
Wizard Arrows
Arrows Wizard Ram Rider
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Prince
Arrows Knight Wizard Prince Ram Rider
Arrows Wizard
Knight
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Prince
Arrows Wizard Little Prince
Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard Little Prince
Inferno Dragon
Arrows Wizard Ram Rider
Arrows Wizard Prince Ram Rider
Arrows
Arrows Wizard Little Prince
Wizard
Arrows Wizard
Arrows
Prince
Arrows Wizard
Skeleton Army Prince
Arrows Wizard Ram Rider
Arrows
Knight Wizard Prince
Arrows Wizard
Arrows
Prince
Prince Little Prince
Prince Inferno Dragon
Wizard

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